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Malkyne
Update project for modern MonoDevelop (Xamarin Studio), added README file, and made some essential .hgignore changes.
# Desert Paint Lab

This is a tool for players to record their [Pigment Laboratory](http://www.atitd.org/wiki/tale6/Pigment_Laboratory)
ingredient reactions in [A Tale in the Desert](http://www.atitd.com/).  You can maintain multiple persistent player
profiles, each with their own reaction history.

Once you are done gathering all of your reactions, you can use the built-in simulator to figure out what your paint combinations
will do (`Window > Run Simulator`), or you can export a file to use with the
[PracticalPaint](http://www.atitd.org/wiki/tale6/File:PracticalPaint.zip) recipe finder.

This application should run under Mono on Mac, Linux, and Windows.  If you are on Windows,
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
without the need for installing Mono.

# Tale 7

This application _has not yet been tested_ for Tale 7.  However, I intend to give it a thorough testing,
once I get a Pigment Lab up.  If you find any problems with it, before I get a chance to verify it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues).  Once I can verify that it is working properly, I will post
executables and an illustrated guide, for public consumption.

# For Developers

This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/).