using System;
namespace DesertPaintLab
{
public class FileUtils
{
public FileUtils()
{
}
public static string FindApplicationResourceDirectory(string dirname)
{
string dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
// try "Resources" in case this is a Mac app bundle
dirPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
dirname);
if (!System.IO.Directory.Exists(dirPath))
{
// not found
dirPath = null;
}
return dirPath;
}
public static string FindApplicationResourceFile(string filename)
{
string filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
filename);
if (!System.IO.File.Exists(filePath))
{
// try "Resources" in case this is a Mac app bundle
filePath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
}
if (!System.IO.File.Exists(filePath))
{
filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
filename);
}
if (!System.IO.File.Exists(filePath))
{
// not found
filePath = null;
}
return filePath;
}
}
}