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Location: ATITD-Tools/Desert-Paint-Lab/FileUtils.cs - annotation
691a41e154ab
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text/x-csharp
Merge README updates
f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb | using System;
namespace DesertPaintLab
{
public class FileUtils
{
public FileUtils()
{
}
public static string FindApplicationResourceDirectory(string dirname)
{
string dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
// try "Resources" in case this is a Mac app bundle
dirPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
dirname);
if (!System.IO.Directory.Exists(dirPath))
{
// not found
dirPath = null;
}
return dirPath;
}
public static string FindApplicationResourceFile(string filename)
{
string filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
filename);
if (!System.IO.File.Exists(filePath))
{
// try "Resources" in case this is a Mac app bundle
filePath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
}
if (!System.IO.File.Exists(filePath))
{
filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
filename);
}
if (!System.IO.File.Exists(filePath))
{
// not found
filePath = null;
}
return filePath;
}
}
}
|