Files @ dd8780bb11c5
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Location: ATITD-Tools/Desert-Paint-Codex/Util/Constants.cs

Jason Maltzen
Correct an error when computing the clipped value on white shifts. It was incorrectly detecting a white shift on single-color clips, resulting in a bad reaction computation. Also don't display the wrong 'observed' color after clearing a reaction.
using DesertPaintCodex.Models;

namespace DesertPaintCodex.Util
{
    public static class Constants
    {
        public static int DefaultPixelMultiplier = 1;
        public static int DefaultScreenWidth = 1920;
        public static int DefaultScreenHeight = 1080;
        public static int DefaultScreenX = 0;
        public static int DefaultScreenY = 0;

        private static ReactionTest? _stubReactionTest = null;

        public static ReactionTest StubReactionTest
        {
            get
            {
                if (_stubReactionTest == null)
                {
                    _stubReactionTest = new ReactionTest(
                        new Reagent("Toad Skin", "ToadSkin", 48, 96, 48, 0), 
                        new Reagent("Falcons Bait", "FalconBait", 128, 240, 224, 1), 
                        null, ClipType.None, true);
                }

                return _stubReactionTest;
            }
            
        }
    }
}