using System;
namespace DesertPaintLab
{
public class AppSettings
{
private AppSettings()
{
}
private static Settings _settings = new Settings();
public static void Get(string key, out int value)
{
_settings.Get(key, out value);
}
public static void Get(string key, out bool value)
{
_settings.Get(key, out value);
}
public static void Set(string key, int value)
{
_settings.Set(key, value);
}
public static void Set(string key, bool value)
{
_settings.Set(key, value);
}
public static void Save()
{
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
_settings.Save(settingsPath);
}
public static bool Load()
{
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
return _settings.Load(settingsPath);
}
}
}