Files @ be9989c2c66e
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Location: ATITD-Tools/Desert-Paint-Lab/data/template/ingredients.txt

Jason Maltzen
Reduce the amount of debug output. Fix a crash when a potential window candidate is detected on the top row of the screen (which isn't possible). Break out of screen region tests early when the frame isn't detected to reduce how long a scan takes.
// Ingredients are in the form:
// Name | RGB values | cost | enabled (Y/N) | bulk/normal | max items per paint (1-20)
//
// It is recommended to only change the cost value
// It is not recommended to set many of the ingredients above 10 per paint

Cabbage		| 128, 64, 144   | 8      | Y | bulk    | 10
Carrot		| 224, 112, 32   | 8      | Y | bulk    | 10
Clay		| 128, 96, 32    | 10     | Y | bulk    | 20
DeadTongue	| 112, 64, 64    | 500    | Y | normal  | 4
ToadSkin	| 48, 96, 48     | 500    | Y | normal  | 4
EarthLight	| 128, 240, 224  | 10000  | Y | normal  | 4
RedSand		| 144, 16, 24    | 4      | Y | bulk    | 20
Lead		| 80, 80, 96     | 50     | Y | normal  | 6
Silver		| 16, 16, 32     | 50     | Y | normal  | 6
Iron		| 96, 48, 32     | 30     | Y | normal  | 8
Copper		| 64, 192, 192   | 30     | Y | normal  | 8
Sulfur      | catalyst       | 15     | Y | normal  | 1
Potash      | catalyst       | 50     | Y | normal  | 1
Lime        | catalyst       | 20     | Y | normal  | 1
Saltpeter   | catalyst       | 10     | Y | normal  | 1