Files @ be9989c2c66e
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Location: ATITD-Tools/Desert-Paint-Lab/FileUtils.cs

Jason Maltzen
Reduce the amount of debug output. Fix a crash when a potential window candidate is detected on the top row of the screen (which isn't possible). Break out of screen region tests early when the frame isn't detected to reduce how long a scan takes.
using System;

namespace DesertPaintLab
{
    public class FileUtils
    {
        public FileUtils()
        {
        }

        public static string AppDataPath
        {
            get {
                return System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                    "DesertPaintLab");
            }
        }

        public static string FindApplicationResourceDirectory(string dirname)
        {
            string dirPath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "data", 
                dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            // try "Resources" in case this is a Mac app bundle
            dirPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            // try "Resources" in case this is a Mac app bundle
            dirPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "Resources", "data",
                dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                // not found
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "Resources", 
                dirname);
            if (!System.IO.Directory.Exists(dirPath))
            {
                // not found
                dirPath = null;
            }
            return dirPath;
        }

        public static string FindApplicationResourceFile(string filename)
        {
            // start with the location of the executable
            string filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    filename);
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "data", 
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // try "Resources/data" in case this is a Mac app bundle
                filePath = System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // try "Resources" in case this is a Mac app bundle
                filePath = System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "Resources", "data",
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "Resources", 
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // not found
                filePath = null;
            }
            return filePath;
        }

        public static string FindNumberedFile(string baseName, string extension, string folder)
        {
            string filename = "";
            int i = 0;
            do
            {
                ++i;
                filename = System.IO.Path.Combine(folder, String.Format("{0}_{1}.{2}", baseName, i, extension));
            } while (System.IO.File.Exists(filename));
            return filename;
        }
    }
}