Files @ 4a851acc4491
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Location: ATITD-Tools/Desert-Paint-Lab/data/template/ingredients.txt

Jason Maltzen
Fixed finding the paint bench interface with UI updates adding more shading along the borders of the color bars. Need to verify bar widths on larger interface settings, as the change to Falcon's Bait may make them wider. Also should speed up finding the paint bench, since it no longer searches every pixel on the screen one at a time until it finds the interface.
// Ingredients are in the form:
// Name | RGB values | cost | enabled (Y/N) | bulk/normal | max items per paint (1-20)
//
// It is recommended to only change the cost value
// It is not recommended to set many of the ingredients above 10 per paint
//
// Note: EarthLight and FalconsBait are the same color - this uses EarthLight for the name

Cabbage		| 128, 64, 144   | 8      | Y | bulk    | 10
Carrot		| 224, 112, 32   | 8      | Y | bulk    | 10
Clay		| 128, 96, 32    | 10     | Y | bulk    | 20
DeadTongue	| 112, 64, 64    | 500    | Y | normal  | 4
ToadSkin	| 48, 96, 48     | 500    | Y | normal  | 4
EarthLight	| 128, 240, 224  | 10000  | Y | normal  | 4
RedSand		| 144, 16, 24    | 4      | Y | bulk    | 20
Lead		| 80, 80, 96     | 50     | Y | normal  | 6
Silver		| 16, 16, 32     | 50     | Y | normal  | 6
Iron		| 96, 48, 32     | 30     | Y | normal  | 8
Copper		| 64, 192, 192   | 30     | Y | normal  | 8
Sulfur      | catalyst       | 15     | Y | normal  | 1
Potash      | catalyst       | 50     | Y | normal  | 1
Lime        | catalyst       | 20     | Y | normal  | 1
Saltpeter   | catalyst       | 10     | Y | normal  | 1