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@ 4a851acc4491
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Location: ATITD-Tools/Desert-Paint-Lab/PaintColor.cs
4a851acc4491
2.0 KiB
text/x-csharp
Fixed finding the paint bench interface with UI updates adding more shading along the borders of the color bars. Need to verify bar widths on larger interface settings, as the change to Falcon's Bait may make them wider. Also should speed up finding the paint bench, since it no longer searches every pixel on the screen one at a time until it finds the interface.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | using System;
namespace DesertPaintLab
{
public class PaintColor
{
byte red;
byte green;
byte blue;
string name;
public byte Red
{
get
{
return red;
}
set
{
red = value;
}
}
public byte Blue
{
get
{
return blue;
}
set
{
blue = value;
}
}
public byte Green
{
get
{
return green;
}
set
{
green = value;
}
}
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
public PaintColor()
{
name = "Undefined";
red = 0;
green = 0;
blue = 0;
}
public PaintColor(string name, string hexRed, string hexGreen, string hexBlue)
{
this.name = name;
red = (byte)System.Int32.Parse(hexRed,
System.Globalization.NumberStyles.AllowHexSpecifier);
green = (byte)System.Int32.Parse(hexGreen,
System.Globalization.NumberStyles.AllowHexSpecifier);
blue = (byte)System.Int32.Parse(hexBlue,
System.Globalization.NumberStyles.AllowHexSpecifier);
}
public PaintColor(byte red, byte green, byte blue)
{
name = "Undefined";
this.red = red;
this.green = green;
this.blue = blue;
}
public PaintColor(PaintColor other)
{
name = other.name;
red = other.red;
green = other.green;
blue = other.blue;
}
public int GetDistanceSquared(PaintColor otherColor)
{
return (int)(Math.Pow(this.red - otherColor.red, 2) +
Math.Pow(this.green - otherColor.green, 2) +
Math.Pow(this.blue - otherColor.blue, 2));
}
public void Clear()
{
red = 0;
green = 0;
blue = 0;
}
public void Set(PaintColor other)
{
this.red = other.red;
this.green = other.green;
this.blue = other.blue;
this.name = other.name;
}
public override string ToString()
{
return "[" + name + ", " + red + ", " + green + ", " + blue + "]";
}
}
}
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