Files @ 4a851acc4491
Branch filter:

Location: ATITD-Tools/Desert-Paint-Lab/FileUtils.cs

Jason Maltzen
Fixed finding the paint bench interface with UI updates adding more shading along the borders of the color bars. Need to verify bar widths on larger interface settings, as the change to Falcon's Bait may make them wider. Also should speed up finding the paint bench, since it no longer searches every pixel on the screen one at a time until it finds the interface.
using System;

namespace DesertPaintLab
{
    public class FileUtils
    {
        public FileUtils()
        {
        }

        public static string AppDataPath
        {
            get {
                return System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                    "DesertPaintLab");
            }
        }

        public static string FindApplicationResourceDirectory(string dirname)
        {
            string dirPath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "data", 
                dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            // try "Resources" in case this is a Mac app bundle
            dirPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            // try "Resources" in case this is a Mac app bundle
            dirPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "Resources", "data",
                dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                // not found
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "Resources", 
                dirname);
            if (!System.IO.Directory.Exists(dirPath))
            {
                // not found
                dirPath = null;
            }
            return dirPath;
        }

        public static string FindApplicationResourceFile(string filename)
        {
            // start with the location of the executable
            string filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    filename);
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "data", 
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // try "Resources/data" in case this is a Mac app bundle
                filePath = System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // try "Resources" in case this is a Mac app bundle
                filePath = System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "Resources", "data",
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "Resources", 
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // not found
                filePath = null;
            }
            return filePath;
        }

        public static string FindNumberedFile(string baseName, string extension, string folder)
        {
            string filename = "";
            int i = 0;
            do
            {
                ++i;
                filename = System.IO.Path.Combine(folder, String.Format("{0}_{1}.{2}", baseName, i, extension));
            } while (System.IO.File.Exists(filename));
            return filename;
        }
    }
}