@@ -5,7 +5,7 @@ ingredient reactions in [A Tale in the D
### Features
* Easily scans your screen for the paintbench reaction values, without any math, measuring, or manual number entry.
* Easily scans your screen for the Pigment Lab reaction values, without any math, measuring, or manual number entry.
* Warns you when a reaction clipped below 0.
* Supports multiple character profiles.
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
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@@ -23,6 +23,7 @@ ingredient reactions in [A Tale in the D
* Multiple screen setups requre setting the resolution to the combined resolution of all screens.
* UI does not lay out properly on high-density screens. Buttons and dropdowns are where they should be, but draw in the wrong place.
* A batcher installed on a Pigment Lab will prevent finding the right part of the screen with the resulting color.
## Tale 8
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@@ -48,7 +49,7 @@ The first time you run Desert Paint Lab,
### Start Testing!
Add two ingredients to your paintbench. Select those same ingredients in Desert Paint Lab. Then, with the Pigment Lab dialog unobstructred, select the **Capture** button. Once you are satisfied with the result, click the **Record** button. The data will automatically be added to your profile.
Add two ingredients to your Pigment Lab. Select those same ingredients in Desert Paint Lab. Then, with the Pigment Lab dialog unobstructred, select the **Capture** button. Once you are satisfied with the result, click the **Record** button. The data will automatically be added to your profile.