diff --git a/README.md b/README.md --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ ingredient reactions in [A Tale in the D ### Features -* Easily scans your screen for the paint bench reaction values, without any math, measuring, or manual number entry. +* Easily scans your screen for the Pigment Lab reaction values, without any math, measuring, or manual number entry. * Warns you when a reaction clipped below 0. * Supports multiple character profiles. * Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format. @@ -23,6 +23,7 @@ ingredient reactions in [A Tale in the D * Multiple screen setups requre setting the resolution to the combined resolution of all screens. * UI does not lay out properly on high-density screens. Buttons and dropdowns are where they should be, but draw in the wrong place. +* A batcher installed on a Pigment Lab will prevent finding the right part of the screen with the resulting color. ## Tale 8 @@ -48,7 +49,7 @@ The first time you run Desert Paint Lab, ### Start Testing! -Add two ingredients to your paint bench. Select those same ingredients in Desert Paint Lab. Then, with the Pigment Lab dialog unobstructred, select the **Capture** button. Once you are satisfied with the result, click the **Record** button. The data will automatically be added to your profile. +Add two ingredients to your Pigment Lab. Select those same ingredients in Desert Paint Lab. Then, with the Pigment Lab dialog unobstructred, select the **Capture** button. Once you are satisfied with the result, click the **Record** button. The data will automatically be added to your profile. ### Clipped? Huh?