Changeset - 4dc14a1f8128
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Jason Maltzen - 4 years ago 2019-11-02 11:37:44
jason@hiddenachievement.com
Move x86 outputs into x86 build folder. Use x86 executable on Windows because GTK# doesn't have a 64-bit installer.
2 files changed with 4 insertions and 3 deletions:
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DesertPaintLab.csproj
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@@ -29,7 +29,7 @@
 
    <DebugSymbols>true</DebugSymbols>
 
    <DebugType>full</DebugType>
 
    <Optimize>false</Optimize>
 
    <OutputPath>bin\Debug</OutputPath>
 
    <OutputPath>bin\x86\Debug</OutputPath>
 
    <DefineConstants>DEBUG</DefineConstants>
 
    <ErrorReport>prompt</ErrorReport>
 
    <WarningLevel>4</WarningLevel>
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@@ -41,7 +41,7 @@
 
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
 
    <DebugType>none</DebugType>
 
    <Optimize>false</Optimize>
 
    <OutputPath>bin\Release</OutputPath>
 
    <OutputPath>bin\x86\Release</OutputPath>
 
    <ErrorReport>prompt</ErrorReport>
 
    <WarningLevel>4</WarningLevel>
 
    <PlatformTarget>x86</PlatformTarget>
publish.sh
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@@ -10,7 +10,8 @@ BUILD_NAME=$2
 

	
 
mkdir -p publish
 
# Windows Release build
 
( cd ./bin/x64/Release ; /usr/bin/zip -r ../../../publish/DesertPaintLab_${BUILD_NAME}.zip . -x .DS_Store )
 
# NOTE: 32-bit because GTK# doesn't have 64-bit installers
 
( cd ./bin/x86/Release ; /usr/bin/zip -r ../../../publish/DesertPaintLab_${BUILD_NAME}.zip . -x .DS_Store )
 

	
 
( cd ./mac ; ./build-mac-bundle.sh "${VERSION}" "${BUILD_NAME}" )
 

	
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