Changeset - 2154d10fecad
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0 3 0
Jason Maltzen - 5 years ago 2019-11-02 13:25:48
jason@hiddenachievement.com
Fix another bug in scanning where it was scanning off the right side of the image.
3 files changed with 3 insertions and 3 deletions:
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DesertPaintLab.csproj
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<?xml version="1.0" encoding="utf-8"?>
 
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
 
  <PropertyGroup>
 
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
 
    <ProjectGuid>{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}</ProjectGuid>
 
    <OutputType>WinExe</OutputType>
 
    <RootNamespace>DesertPaintLab</RootNamespace>
 
    <AssemblyName>DesertPaintLab</AssemblyName>
 
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
 
    <IsWebBootstrapper>false</IsWebBootstrapper>
 
    <PublishUrl>publish\</PublishUrl>
 
    <Install>true</Install>
 
    <InstallFrom>Disk</InstallFrom>
 
    <UpdateEnabled>false</UpdateEnabled>
 
    <UpdateMode>Foreground</UpdateMode>
 
    <UpdateInterval>7</UpdateInterval>
 
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
 
    <UpdatePeriodically>false</UpdatePeriodically>
 
    <UpdateRequired>false</UpdateRequired>
 
    <MapFileExtensions>true</MapFileExtensions>
 
    <AutorunEnabled>true</AutorunEnabled>
 
    <ApplicationRevision>0</ApplicationRevision>
 
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
 
    <UseApplicationTrust>false</UseApplicationTrust>
 
    <BootstrapperEnabled>true</BootstrapperEnabled>
 
    <ReleaseVersion>9.0.3</ReleaseVersion>
 
    <ReleaseVersion>9.0.4</ReleaseVersion>
 
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    <OutputPath>bin\x86\Release</OutputPath>
 
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    <DebugType>full</DebugType>
 
    <PlatformTarget>x64</PlatformTarget>
 
    <ErrorReport>prompt</ErrorReport>
 
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
 
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    <ErrorReport>prompt</ErrorReport>
 
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
 
    <Prefer32Bit>true</Prefer32Bit>
 
  </PropertyGroup>
 
  <ItemGroup>
 
    <Reference Include="gtk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="gdk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="System" />
 
    <Reference Include="glib-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
DesertPaintLab.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
 
# Visual Studio 14
 
VisualStudioVersion = 14.0.23107.0
 
MinimumVisualStudioVersion = 10.0.40219.1
 
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesertPaintLab", "DesertPaintLab.csproj", "{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}"
 
EndProject
 
Global
 
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 
		Debug|x64 = Debug|x64
 
		Debug|x86 = Debug|x86
 
		Release|x64 = Release|x64
 
		Release|x86 = Release|x86
 
	EndGlobalSection
 
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Debug|x64.ActiveCfg = Debug|x64
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Debug|x64.Build.0 = Debug|x64
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Debug|x86.ActiveCfg = Debug|x86
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Debug|x86.Build.0 = Debug|x86
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Release|x64.ActiveCfg = Release|x64
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Release|x64.Build.0 = Release|x64
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Release|x86.ActiveCfg = Release|x86
 
		{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}.Release|x86.Build.0 = Release|x86
 
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	GlobalSection(SolutionProperties) = preSolution
 
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		$0.StandardHeader = $5
 
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		description = Desert Paint Lab utility for A Tale in the Desert
 
		version = 9.0.3
 
		version = 9.0.4
 
	EndGlobalSection
 
EndGlobal
ReactionRecorder.cs
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...
 
@@ -291,97 +291,97 @@ namespace DesertPaintLab
 
            for (int i = (2*pixelMultiplier); result && (i < swatchHeight-(2*pixelMultiplier)); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsColorMatch(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2], r, g, b);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Swatch slice at {0}, {1} failed to match", x, y);
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchUpperLeft(byte* pixBytes, int x, int y, int stride)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 

	
 
            if (testPixelStart < stride)
 
            {
 
                return false;
 
            }
 

	
 
            bool result = true;
 

	
 
            int solidUpperLeft = testPixelStart + (2 * stride) + (2 * 3);
 
            int solidLowerLeft = solidUpperLeft + ((swatchHeight - 4) * stride);
 
            int solidUpperRight = solidUpperLeft + ((swatchWidth - 4) * 3);
 
            int solidLowerRight = solidLowerLeft + ((swatchWidth - 4) * 3);
 
            byte swatch_r = pixBytes[solidUpperLeft];
 
            byte swatch_g = pixBytes[solidUpperLeft + 1];
 
            byte swatch_b = pixBytes[solidUpperLeft + 2];
 

	
 
            // Check the other 3 corners of the swatch size for color match
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidUpperRight], pixBytes[solidUpperRight + 1], pixBytes[solidUpperRight + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerLeft], pixBytes[solidLowerLeft + 1], pixBytes[solidLowerLeft + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerRight], pixBytes[solidLowerRight + 1], pixBytes[solidLowerRight + 2]);
 

	
 
            if (!result)
 
            {
 
                return false;
 
            }
 

	
 
            // scan down the right and left sides
 
            for (int yOff = 1; yOff < (swatchHeight - 5); ++yOff)
 
            {
 
                int testPixel = solidUpperLeft + (yOff * stride);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                testPixel += ((swatchWidth - 1) * (x + 3));
 
                testPixel += ((swatchWidth - 1) * 3);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                return false;
 
            }
 

	
 
            // test the left edge for dark pixels
 
            int i = 0;
 
            for (i = 0; result && (i < swatchHeight-pixelMultiplier); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
            }
 
            if (!result)
 
            {
 
                // No dark border on the left side
 
                WriteLog("Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                return false;
 
            }
 

	
 
            // test the dark top border and for papyrus above and below the swatch
 
            bool borderError = false;
 
            int papyErrorCount = 0;
 
            for (i = 0; result && (i < swatchWidth); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (3 * i);
 
                bool isBorder = IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                result &= isBorder;
 
                if (!isBorder)
 
                {
 
                    borderError = true;
 
                }
 
                if (otherPixelStart >= stride)
 
                {
 
                    otherPixelStart = otherPixelStart - stride;
 
                    papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]) ? 0 : 1);
 
                }
 
                else
 
                {
 
                    papyErrorCount++;
 
                }
 

	
 
                // Checking along the bottom of the swatch - 
 
                otherPixelStart = testPixelStart + (stride * swatchHeight) + (3 * i);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 0 : 1);
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