Changeset - 2154d10fecad
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Jason Maltzen - 5 years ago 2019-11-02 13:25:48
jason@hiddenachievement.com
Fix another bug in scanning where it was scanning off the right side of the image.
3 files changed with 3 insertions and 3 deletions:
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DesertPaintLab.csproj
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@@ -21,13 +21,13 @@
 
    <MapFileExtensions>true</MapFileExtensions>
 
    <AutorunEnabled>true</AutorunEnabled>
 
    <ApplicationRevision>0</ApplicationRevision>
 
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
 
    <UseApplicationTrust>false</UseApplicationTrust>
 
    <BootstrapperEnabled>true</BootstrapperEnabled>
 
    <ReleaseVersion>9.0.3</ReleaseVersion>
 
    <ReleaseVersion>9.0.4</ReleaseVersion>
 
  </PropertyGroup>
 
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
 
    <DebugSymbols>true</DebugSymbols>
 
    <DebugType>full</DebugType>
 
    <Optimize>false</Optimize>
 
    <OutputPath>bin\x86\Debug</OutputPath>
DesertPaintLab.sln
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@@ -38,9 +38,9 @@ Global
 
		$4.FileWidth = 80
 
		$4.TabsToSpaces = True
 
		$4.scope = text/plain
 
		$0.StandardHeader = $5
 
		$0.VersionControlPolicy = $6
 
		description = Desert Paint Lab utility for A Tale in the Desert
 
		version = 9.0.3
 
		version = 9.0.4
 
	EndGlobalSection
 
EndGlobal
ReactionRecorder.cs
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@@ -333,13 +333,13 @@ namespace DesertPaintLab
 

	
 
            // scan down the right and left sides
 
            for (int yOff = 1; yOff < (swatchHeight - 5); ++yOff)
 
            {
 
                int testPixel = solidUpperLeft + (yOff * stride);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                testPixel += ((swatchWidth - 1) * (x + 3));
 
                testPixel += ((swatchWidth - 1) * 3);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
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