using System;
using System.Drawing;
namespace DesertPaintCodex.Util
{
public class PixelColor
{
private const int ColorTolerance = 2;
public static bool IsMatch(Color colorA, Color colorB)
{
return ((Math.Abs(colorA.R - colorB.R) <= ColorTolerance) &&
(Math.Abs(colorA.G - colorB.G) <= ColorTolerance) &&
(Math.Abs(colorA.B - colorB.B) <= ColorTolerance));
}
public static bool IsDark(Color color)
{
return (color.R < 0x47) && (color.G < 0x47) && (color.B < 0x47);
}
public static bool IsUiBackground(Color color)
{
return (color.R is >= 0x27 and <= 0x2F) && (color.G is >= 0x3B and <= 0x42) && (color.B is >= 0x41 and <= 0x48);
}
public static bool IsRed(Color color)
{
return (color.R > 0x9D) && (color.G < 0x64) && (color.B < 0x64);
}
public static bool IsGreen(Color color)
{
return (color.R < 0x64) && (color.G > 0x9D) && (color.B < 0x64);
}
public static bool IsBlue(Color color)
{
return (color.R < 0x64) && (color.G < 0x64) && (color.B > 0x9D);
}
}
}