Files @ d63ade4d8489
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Location: ATITD-Tools/Desert-Paint-Codex/Models/GeneratorRecipe.cs

Jason Maltzen
Recipe generation no longer incorrectly skips some recipes when a catalyst is included. This should result in some less expensive receips, and more total recipes tested.
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
using JetBrains.Annotations;

namespace DesertPaintCodex.Models
{
    public class GeneratorRecipe : INotifyPropertyChanged
    {
        private PaintColor _color;
        public PaintColor Color { get => _color; set { _color = value; NotifyPropertyChanged(nameof(Color)); } }

        private string _recipe = "";
        public string Recipe { get => _recipe; set { _recipe = value; NotifyPropertyChanged(nameof(Recipe)); } }


        public GeneratorRecipe(PaintColor color)
        {
            _color = color;
        }

        public void DraftRecipe(PaintRecipe recipe)
        {
            StringBuilder sb = new();
            for (int i = 0; i < recipe.Reagents.Count; i++)
            {
                sb.Append(recipe.Reagents[i].Quantity);
                sb.Append(' ');
                sb.Append(recipe.Reagents[i].Name);
                if (i != recipe.Reagents.Count - 1)
                {
                    sb.Append(", ");
                }
            }

            Recipe = sb.ToString();
        }

        public void ClearRecipe()
        {
            Recipe = "";
        }
        
        
        public event PropertyChangedEventHandler? PropertyChanged;

        [NotifyPropertyChangedInvocator]
        private void NotifyPropertyChanged([CallerMemberName] string? propertyName = null)
        {
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}