using DesertPaintCodex.Models;
using DesertPaintCodex.Util;
namespace DesertPaintCodex.Services
{
internal static class SettingsService
{
private static bool _loaded = false;
private static readonly Settings _settings = new();
public static void Get(string key, out int value, int defaultValue)
{
LoadIfNeeded();
if (!_settings.TryGet(key, out value))
{
value = defaultValue;
}
}
public static void Get(string key, out bool value, bool defaultValue)
{
LoadIfNeeded();
if (!_settings.TryGet(key, out value))
{
value = defaultValue;
}
}
public static void Set(string key, int value)
{
LoadIfNeeded();
_settings.Set(key, value);
}
public static void Set(string key, bool value)
{
LoadIfNeeded();
_settings.Set(key, value);
}
public static void Save()
{
LoadIfNeeded();
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
_settings.Save(settingsPath);
}
public static bool Load()
{
_loaded = true;
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
return _settings.Load(settingsPath);
}
private static void LoadIfNeeded()
{
if (_loaded) return;
Load();
}
}
}