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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/SimulatorViewModel.cs
a97805bae0f8
8.9 KiB
text/x-csharp
Added tag R_1.11.1 for changeset 0fc41569b1c7
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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Reactive.Linq;
using Avalonia;
using Avalonia.Input.Platform;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
using DynamicData;
using DynamicData.Binding;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class SimulatorViewModel : ViewModelBase
{
private RecipeLibraryViewModel? _recipeLibraryVM;
private ViewModelBase? _recipeLibraryActivity;
public ViewModelBase? RecipeLibraryActivity { get => _recipeLibraryActivity; private set => this.RaiseAndSetIfChanged(ref _recipeLibraryActivity, value); }
private PaintColor? _paintColor;
public PaintColor? PaintColor
{
get => _paintColor;
set => this.RaiseAndSetIfChanged(ref _paintColor, value);
}
// Stealing the recipe view from the paint generator
private PaintRecipe? _existingRecipe;
public PaintRecipe? ExistingRecipe { get => _existingRecipe; private set => this.RaiseAndSetIfChanged(ref _existingRecipe, value); }
private bool _hasMissingReactions;
public bool HasMissingReactions
{
get => _hasMissingReactions;
set => this.RaiseAndSetIfChanged(ref _hasMissingReactions, value);
}
private bool _isGoodRecipe;
public bool IsGoodRecipe
{
get => _isGoodRecipe;
set => this.RaiseAndSetIfChanged(ref _isGoodRecipe, value);
}
private bool _isValidConcentration;
public bool IsValidConcentration
{
get => _isValidConcentration;
set => this.RaiseAndSetIfChanged(ref _isValidConcentration, value);
}
private string _missingReactionList = string.Empty;
public string MissingReactionList
{
get => _missingReactionList;
set => this.RaiseAndSetIfChanged(ref _missingReactionList, value);
}
public ObservableCollection<Reagent> Reagents { get; } = new();
public ObservableCollection<Reagent> ActiveReagents { get; } = new();
public ObservableCollection<RecipeItem> RecipeItems { get; } = new();
private readonly PaintRecipe _currentRecipe = new();
private PaintColor _tempColor = new PaintColor(0, 0,0);
public SimulatorViewModel()
{
List<string> reagentNames = ReagentService.Names;
for (int i = 0; i < reagentNames.Count; i++)
{
Reagents.Add(ReagentService.GetReagent(reagentNames[i]));
}
ActiveReagents.CollectionChanged += OnActiveReagentsChanged;
RecipeItems
.ToObservableChangeSet()
.AutoRefresh(item => item.Quantity)
.Subscribe(_ => Refresh());
}
public async void CopyToClipboard()
{
IClipboard clipboard = Application.Current.Clipboard;
await clipboard.SetTextAsync(_currentRecipe.ToString());
}
public void MoveItemUp(RecipeItem item)
{
int pos = RecipeItems.IndexOf(item);
if (pos <= 0) return;
RecipeItems.RemoveAt(pos);
RecipeItems.Insert(pos - 1, item);
Refresh();
}
public void MoveItemDown(RecipeItem item)
{
int pos = RecipeItems.IndexOf(item);
if ((pos < 0) || (pos >= RecipeItems.Count - 1)) return;
RecipeItems.RemoveAt(pos);
RecipeItems.Insert(pos + 1, item);
Refresh();
}
private void ShowRecipeLibrary()
{
_recipeLibraryVM = new RecipeLibraryViewModel();
Observable.Merge(_recipeLibraryVM.Ok, _recipeLibraryVM.Cancel).Subscribe(_ => LoadRecipe());
RecipeLibraryActivity = _recipeLibraryVM;
}
// Show the list of recipes and allow the user to pick one to load
public void LoadRecipe()
{
// TODO: show the list of recipes
}
public void SelectRecipeToLoad(PaintRecipe recipe)
{
// 1: Clear the current recipe
_currentRecipe.Clear();
RecipeItems.Clear();
// 2: Set the recipe items from the loaded recipe
foreach (PaintRecipe.ReagentQuantity reagentQuantity in recipe.Reagents)
{
Reagent reagent = ReagentService.GetReagent(reagentQuantity.Name);
if (reagent != null)
{
RecipeItems.Add(new RecipeItem(reagent, reagentQuantity.Quantity));
}
}
UpdateRecipe();
}
// Replace the recipe for a color with the current recipe
public void ReplaceRecipe()
{
if (IsGoodRecipe && IsValidConcentration)
{
if (ProfileManager.CurrentProfile == null) return;
string colorName = PaletteService.FindNearest(_currentRecipe.ReactedColor);
_tempColor.Set(colorName, _currentRecipe.ReactedColor);
ProfileManager.CurrentProfile.Recipes[colorName].CopyFrom(_currentRecipe);
UpdateExistingRecipe();
}
}
private void UpdateExistingRecipe()
{
if (IsGoodRecipe)
{
string colorName = PaletteService.FindNearest(_currentRecipe.ReactedColor);
if ((ProfileManager.CurrentProfile != null) && (ProfileManager.CurrentProfile.Recipes.TryGetValue(colorName, out PaintRecipe? paintRecipe)))
{
System.Diagnostics.Debug.WriteLine($"Setting existing recipe for {colorName}.");
PaintRecipe? existingRecipe = ExistingRecipe;
ExistingRecipe = null;
ExistingRecipe = _currentRecipe;
}
else
{
ExistingRecipe = null;
}
}
else
{
ExistingRecipe = null;
}
}
private void UpdateRecipe()
{
_currentRecipe.Clear();
foreach (RecipeItem entry in RecipeItems)
{
if (!entry.Unused)
{
_currentRecipe.AddReagent(entry.Reagent.Name, entry.Quantity);
}
}
PaintColor = null; // TODO: Find a better way to kick the paint swatch when reassigning color from the same ref.
PaintColor = _currentRecipe.ReactedColor;
HasMissingReactions = _currentRecipe.HasMissingReactions();
if (HasMissingReactions)
{
List<(string, string)> missingReactions = _currentRecipe.MissingReactionPairs();
List<string> missingReactionsStrings = new List<string>(missingReactions.Count);
foreach ((string reagent1, string reagent2) in missingReactions)
{
missingReactionsStrings.Add($"{reagent1}+{reagent2}");
}
MissingReactionList = string.Join(", ", missingReactionsStrings);
}
IsGoodRecipe = !HasMissingReactions && _currentRecipe.IsValidForConcentration(10);
IsValidConcentration = _currentRecipe.IsValidForConcentration(10);
UpdateExistingRecipe();
}
private void OnActiveReagentsChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
HashSet<Reagent> unmatchedReagents = new(ActiveReagents);
for (int i = RecipeItems.Count - 1; i >= 0; i--)
{
bool found = false;
foreach (Reagent reagent in ActiveReagents)
{
if (reagent == RecipeItems[i].Reagent)
{
unmatchedReagents.Remove(reagent);
found = true;
break;
}
}
if (!found) RecipeItems.RemoveAt(i);
}
foreach (Reagent reagent in unmatchedReagents)
{
RecipeItems.Add(new RecipeItem(reagent, 1));
}
Refresh();
}
private void Refresh()
{
UpdateFlags();
UpdateRecipe();
}
private void UpdateFlags()
{
int activeIngredients = 0;
for (int i = 0; i < RecipeItems.Count; i++)
{
RecipeItem item = RecipeItems[i];
item.First = i == 0;
item.Last = i == RecipeItems.Count - 1;
if (item.Quantity > 0)
{
activeIngredients++;
}
item.Unused = ((activeIngredients > 5) && item.Reagent.IsCatalyst) || (item.Quantity == 0);
}
}
}
}
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