using System;
namespace DesertPaintCodex.Util
{
internal static class FileUtils
{
public static string AppDataPath =>
System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"DesertPaintCodex");
public static string? FindApplicationResourceDirectory(string dirName)
{
return FindApplicationResource(dirName, System.IO.Directory.Exists);
}
public static string? FindApplicationResourceFile(string fileName)
{
return FindApplicationResource(fileName, System.IO.File.Exists);
}
private static string? FindApplicationResource(string path, Func<string?, bool> verify)
{
string resultPath;
// string? appPath =
// System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
string? appPath = System.IO.Path.GetDirectoryName(AppContext.BaseDirectory);
if (appPath != null)
{
resultPath = System.IO.Path.Combine(appPath, path);
if (verify(resultPath)) return resultPath;
resultPath = System.IO.Path.Combine(appPath, "Data", path);
if (verify(resultPath)) return resultPath;
}
// try "Resources/data" in case this is a Mac app bundle
resultPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", path);
if (verify(resultPath)) return resultPath;
// try "Resources" in case this is a Mac app bundle
resultPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), path);
if (verify(resultPath)) return resultPath;
if (appPath != null)
{
resultPath = System.IO.Path.Combine(appPath, "Resources", "Data", path);
if (verify(resultPath)) return resultPath;
resultPath = System.IO.Path.Combine(appPath, "Resources", path);
if (verify(resultPath)) return resultPath;
}
return null;
}
public static string FindNumberedFile(string baseName, string extension, string folder)
{
string filename = "";
int i = 0;
do
{
++i;
filename = System.IO.Path.Combine(folder, $"{baseName}_{i}.{extension}");
}
while (System.IO.File.Exists(filename));
return filename;
}
}
}