using System.Collections.Generic;
namespace DesertPaintCodex.Models
{
public class ReactionSet
{
// ingredient -> [ingredient, reaction]
private readonly Dictionary<string, Dictionary<string, Reaction?>> _reactions = new();
public Reaction? Find(Reagent reagent1, Reagent reagent2)
{
Reaction? reaction = null;
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.TryGetValue(reagent2.PracticalPaintName, out reaction);
return reaction;
}
public void Set(Reagent reagent1, Reagent reagent2, Reaction? reaction)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
if (secondReagentDict == null)
{
secondReagentDict = new Dictionary<string, Reaction?>();
_reactions.Add(reagent1.PracticalPaintName, secondReagentDict);
}
secondReagentDict[reagent2.PracticalPaintName] = reaction;
}
public void Remove(Reagent reagent1, Reagent reagent2)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.Remove(reagent2.PracticalPaintName);
}
public void Clear()
{
_reactions.Clear();
}
}
}