Files
@ 7117d2e703c8
Branch filter:
Location: ATITD-Tools/Desert-Paint-Codex/Services/ReactionScannerService.cs
7117d2e703c8
22.0 KiB
text/x-csharp
Updated scanner for Tale 10, and fixed several bugs.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 | using System;
using System.Diagnostics;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Threading;
using System.Threading.Tasks;
using DesertPaintCodex.Models;
using DesertPaintCodex.Util;
namespace DesertPaintCodex.Services
{
public class ReactionScannerService
{
private enum LogVerbosity
{
Low,
Normal,
High,
Excessive
}
private const int SwatchHeight = 24;
private const int RedBarSpacing = 32;
private const int GreenBarSpacing = 42;
private const int BlueBarSpacing = 52;
private const int MinSwatchWidth = 306;
private const int MaxSwatchWidth = 411;
private static ReactionScannerService? s_instance;
public static ReactionScannerService Instance => s_instance ??= new ReactionScannerService();
private int _swatchHeight = 0;
private int _minSwatchWidth = 0;
private int _maxSwatchWidth = 0;
private int _swatchWidth = 0;
private int _redBarSpacing = 0;
private int _greenBarSpacing = 0;
private int _blueBarSpacing = 0;
private int _swatchTopBorder = 0;
private int _swatchBottomBorder = 0;
private int _swatchLeftBorder = 0;
private int _swatchRightBorder = 0;
private int _swatchTestWidth = 0;
private bool _lockedSwatchWidth = false;
// Current Status
public bool IsCaptured { get; private set; }
private readonly PaintColor _recordedColor = new();
public PaintColor RecordedColor {
get => _recordedColor;
private set => _recordedColor.Set(value);
}
private int _pixelMultiplier = 1;
private bool _firstRun = true;
private int _lastSwatchX = -1;
private int _lastSwatchY = -1;
private int _screenX = 0;
private int _screenY = 0;
private Bitmap _targetBitmap;
private LogVerbosity _logVerbosity = LogVerbosity.Normal;
private CancellationTokenSource? _canceler;
public StreamWriter? Log { get; set; }
private void WriteLog(LogVerbosity verbosity, string format, params object[] args)
{
// Dumping this to Debug, for now.
if (verbosity <= _logVerbosity)
{
Debug.WriteLine(format, args);
}
/*
if ((Log != null) && (verbosity <= _logVerbosity))
{
Log.WriteLine(format, args);
}
*/
}
public ReactionScannerService()
{
RefreshFromSettings();
Debug.Assert(_targetBitmap != null);
}
public void RefreshFromSettings()
{
SettingsService.Get(SettingKey.PixelMultiplier, out _pixelMultiplier, Constants.DefaultPixelMultiplier);
SettingsService.Get(SettingKey.ScreenX, out _screenX, Constants.DefaultScreenX);
SettingsService.Get(SettingKey.ScreenY, out _screenY, Constants.DefaultScreenY);
SettingsService.Get(SettingKey.ScreenWidth, out int screenWidth, Constants.DefaultScreenWidth);
SettingsService.Get(SettingKey.ScreenHeight, out int screenHeight, Constants.DefaultScreenHeight);
_targetBitmap = new Bitmap(screenWidth, screenHeight);
UpdateSwatchSizes();
}
private void UpdateSwatchSizes()
{
_swatchWidth = MinSwatchWidth * _pixelMultiplier;
_swatchHeight = SwatchHeight * _pixelMultiplier;
_redBarSpacing = RedBarSpacing * _pixelMultiplier;
_greenBarSpacing = GreenBarSpacing * _pixelMultiplier;
_blueBarSpacing = BlueBarSpacing * _pixelMultiplier;
_swatchTopBorder = 2 * _pixelMultiplier;
_swatchBottomBorder = 2 * _pixelMultiplier;
_swatchLeftBorder = 2 * _pixelMultiplier;
_swatchRightBorder = 2 * _pixelMultiplier;
_minSwatchWidth = MinSwatchWidth * _pixelMultiplier;
_maxSwatchWidth = MaxSwatchWidth * _pixelMultiplier;
_swatchTestWidth = (int)(0.1f * MinSwatchWidth * _pixelMultiplier);
}
public void CancelScan()
{
_canceler?.Cancel();
}
private static class ColorMatcher
{
public static Color Color;
public static bool IsMatch(Color otherColor)
{
return PixelColor.IsMatch(Color, otherColor);
}
}
private bool IsPossibleSwatchSlice(Pixels pixels, int x, int y)
{
// 1.) Check if the top pixel is a dark pixel.
if (!PixelColor.IsDark(pixels.ColorAt(x, y))) return false;
// 2.) grab the swatch color 2 down from top border
ColorMatcher.Color = pixels.ColorAt(x, y + _swatchTopBorder);
// Scan the column from 2 below the top to 3 above the bottom to ensure the color matches
for (int i = 2; i < (_swatchHeight - 3); ++i)
{
if (!pixels.DoesPixelMatch(x, y + i, ColorMatcher.IsMatch)) return false;
}
return true;
}
private bool IsPossibleSwatchUpperLeft(Pixels pixels, int x, int y)
{
bool result = true;
int swatchSolidWidth = _swatchWidth - _swatchLeftBorder - _swatchRightBorder;
int swatchSolidHeight = _swatchHeight - _swatchTopBorder - _swatchBottomBorder;
int swatchSolidLeftX = x + _swatchLeftBorder;
int swatchSolidTopY = y + _swatchTopBorder;
int swatchSolidRightX = swatchSolidLeftX + swatchSolidWidth - 1;
int swatchSolidBottomY = swatchSolidTopY + swatchSolidHeight - 1;
Color swatchColor = pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY);
ColorMatcher.Color = swatchColor;
// Check the other 3 corners of the swatch size for color match
Color testColor = Color.Black;
bool upperRightResult = pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY, ColorMatcher.IsMatch);
if (!upperRightResult)
{
testColor = pixels.ColorAt(swatchSolidRightX, swatchSolidTopY);
WriteLog(LogVerbosity.Excessive, "Upper-right mismatch for {8}, {9} - found {0},{1},{2} at {3}, {4} expected {5},{6},{7}", testColor.R, testColor.G, testColor.B, swatchSolidRightX, swatchSolidTopY, swatchColor.R, swatchColor.G, swatchColor.B, x, y);
}
bool lowerLeftResult = pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidBottomY, ColorMatcher.IsMatch);
if (!lowerLeftResult)
{
testColor = pixels.ColorAt(swatchSolidLeftX, swatchSolidBottomY);
WriteLog(LogVerbosity.Excessive, "Lower-left mismatch for {8}, {9} - found {0},{1},{2} at {3}, {4} expected {5},{6},{7}", testColor.R, testColor.G, testColor.B, swatchSolidLeftX, swatchSolidBottomY, swatchColor.R, swatchColor.G, swatchColor.B, x, y);
}
bool lowerRightResult = pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidBottomY, ColorMatcher.IsMatch);
if (!lowerRightResult)
{
testColor = pixels.ColorAt(swatchSolidRightX, swatchSolidBottomY);
WriteLog(LogVerbosity.Excessive, "Lower-right mismatch for {8}, {9} - found {0},{1},{2} at {3}, {4} expected {5},{6},{7}", testColor.R, testColor.G, testColor.B, swatchSolidRightX, swatchSolidBottomY, swatchColor.R, swatchColor.G, swatchColor.B, x, y);
}
result &= upperRightResult;
result &= lowerLeftResult;
result &= lowerRightResult;
if (!result)
{
// Box corners test failed
WriteLog(LogVerbosity.High, "Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatchColor.R, swatchColor.G, swatchColor.B);
return false;
}
// Find the right side of the swatch, if necessary.
if (!_lockedSwatchWidth)
{
int xCutoff = Math.Min(x + _maxSwatchWidth - _swatchRightBorder, _targetBitmap.Width);
int newRight = swatchSolidRightX;
for (int px = swatchSolidRightX; px < xCutoff; px++)
{
if (pixels.DoesPixelMatch(px, swatchSolidTopY, ColorMatcher.IsMatch) &&
pixels.DoesPixelMatch(px, swatchSolidBottomY, ColorMatcher.IsMatch))
{
newRight = px;
}
else break;
}
swatchSolidRightX = newRight;
_swatchWidth = swatchSolidRightX + _swatchRightBorder - x + _pixelMultiplier;
WriteLog(LogVerbosity.High, "Setting new swatch width of {0}.", _swatchWidth);
}
// scan down the right and left sides
for (int yOff = _pixelMultiplier; yOff < (swatchSolidHeight - _pixelMultiplier); ++yOff)
{
result &= pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidTopY + yOff, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY + yOff);
break;
}
result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY + yOff, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidRightX, swatchSolidTopY + yOff);
break;
}
}
if (!result)
{
WriteLog(LogVerbosity.Normal, "Failed to find left/right edges for potential swatch of color {2}, {3}, {4} at ({0}, {1}) [failed color = {5},{6},{7}]", x, y, swatchColor.R, swatchColor.G, swatchColor.B, testColor.R, testColor.G, testColor.B);
return false;
}
for (int xOff = _pixelMultiplier; xOff < (swatchSolidWidth - _pixelMultiplier); ++xOff)
{
result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidTopY, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidTopY);
break;
}
result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidBottomY, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidBottomY);
break;
}
}
if (!result)
{
WriteLog(LogVerbosity.Normal, "Failed to match upper/lower edges for potential swatch of color {2}, {3}, {4} at ({0}, {1}) [failed color = {5},{6},{7}]", x, y, swatchColor.R, swatchColor.G, swatchColor.B, testColor.R, testColor.G, testColor.B);
return false;
}
// test the left edge for dark pixels -- the bottom-most pixel is bright now
int i = 0;
for (i = _pixelMultiplier; result && i < _swatchHeight - _pixelMultiplier; ++i)
{
result &= pixels.DoesPixelMatch(x, y + i, PixelColor.IsDark);
if (!result) break;
}
if (!result)
{
// No dark border on the left side
WriteLog(LogVerbosity.Normal, "Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatchColor.R, swatchColor.G, swatchColor.B);
return false;
}
// test the dark top border and for background above and below the swatch
bool borderError = false;
int bgErrorCount = 0;
for (i = 0; result && (i < _swatchWidth - _pixelMultiplier); ++i)
{
bool isBorder = pixels.DoesPixelMatch(x + i, y, PixelColor.IsDark);
result &= isBorder;
if (!isBorder)
{
WriteLog(LogVerbosity.Normal, "Probable swatch at {0},{1} failed upper border test at {2},{3}", x, y, x + i, y);
borderError = true;
}
// Checking along the top of the swatch for background
// The row just above is shaded, so check 2 above
if (y > 1)
{
bool isUiBackground = pixels.DoesPixelMatch(x + i, y - _swatchTopBorder, PixelColor.IsUiBackground);
bgErrorCount += isUiBackground ? 0 : 1;
}
else
{
++bgErrorCount;
}
// Checking along the bottom of the swatch for background
if (y < pixels.Height)
{
bool isUiBackground = pixels.DoesPixelMatch(x + i, y + _swatchHeight, PixelColor.IsUiBackground);
bgErrorCount += isUiBackground ? 0 : 1;
}
else
{
++bgErrorCount;
}
}
result &= (bgErrorCount < (_swatchWidth / 20)); // allow up to 5% error rate checking for background texture, because this seems to be inconsistent
if (!result && ((i > (_swatchWidth * 0.8)) || (bgErrorCount >= (_swatchWidth / 20))))
{
if (!borderError && (bgErrorCount < _swatchWidth))
{
WriteLog(LogVerbosity.Normal, "Found a potential swatch candidate of width {0} at {1},{2} that had {3} failures matching background color", i, x, y, bgErrorCount);
}
}
return result;
}
private bool TestPosition(int x, int y, Pixels pixels, ref PaintColor reactedColor)
{
// Check 4 corners of solid area and left/right solid bar areas
bool foundSwatch = IsPossibleSwatchUpperLeft(pixels, x, y);
if (foundSwatch)
{
WriteLog(LogVerbosity.Normal, "Found probable swatch at {0},{1} - checking border slices", x, y);
int borderXOffset = 0;
for (borderXOffset = _swatchLeftBorder; foundSwatch && (borderXOffset < _swatchTestWidth); ++borderXOffset)
{
foundSwatch &= IsPossibleSwatchSlice(pixels, x + borderXOffset, y);
if (!foundSwatch)
{
WriteLog(LogVerbosity.Normal, "Failed slice test at {0},{1}", x + borderXOffset, y);
break;
}
foundSwatch &= IsPossibleSwatchSlice(pixels, x + _swatchWidth - borderXOffset, y);
if (!foundSwatch)
{
WriteLog(LogVerbosity.Normal, "Failed slice test at {0},{1}", x + _swatchWidth - borderXOffset, y);
break;
}
}
}
if (!foundSwatch)
{
if (!_lockedSwatchWidth)
{
// Reset our guess at swatch width.
_swatchWidth = MinSwatchWidth;
}
return false;
}
// WE FOUND THE SWATCH!
// Now we know where the color bars are.
_lockedSwatchWidth = true;
int redPixelCount = pixels.LengthOfColorAt(x, y + _redBarSpacing, PixelColor.IsRed);
reactedColor.Red = (byte)Math.Round(redPixelCount * 255f / _swatchWidth);
int greenPixelCount = pixels.LengthOfColorAt(x, y + _greenBarSpacing, PixelColor.IsGreen);
reactedColor.Green = (byte)Math.Round(greenPixelCount * 255f / _swatchWidth);
int bluePixelCount = pixels.LengthOfColorAt(x, y + _blueBarSpacing, PixelColor.IsBlue);
reactedColor.Blue = (byte)Math.Round(bluePixelCount * 255f / _swatchWidth);
WriteLog(LogVerbosity.Low, "Found the color swatch at {0}, {1}. Color={2} Red={3}px Green={4}px Blue={5}px", x, y, reactedColor, redPixelCount, greenPixelCount, bluePixelCount);
return true;
}
public async Task<bool> CaptureReactionAsync(IProgress<float> progress)
{
_canceler = new CancellationTokenSource(); // You can't re-use these, sadly.
return await Task.Run(() => CaptureReaction(progress, _canceler.Token));
}
private bool CaptureReaction(IProgress<float> progress, CancellationToken cancellToken)
{
PaintColor reactedColor = new();
IsCaptured = false;
_recordedColor.Clear();
using (var g = Graphics.FromImage(_targetBitmap))
{
Debug.WriteLine("Scan starting at [" + _screenX + ", " + _screenY + "]");
g.CopyFromScreen(_screenX, _screenY, 0, 0, _targetBitmap.Size, CopyPixelOperation.SourceCopy);
}
// _targetBitmap.Save(Path.Combine(ProfileManager.CurrentProfile?.Directory ?? "", "screenshot.png"), ImageFormat.Png);
Pixels pixels = new(_targetBitmap, _pixelMultiplier);
IsCaptured = false;
if (!_firstRun)
{
// If this is not the first run, let's check the last location, to see if the UI is still there.
if (TestPosition(_lastSwatchX, _lastSwatchY, pixels, ref reactedColor))
{
IsCaptured = true;
RecordedColor = reactedColor;
return true;
}
_firstRun = true;
}
SettingsService.Get("Log.Verbosity", out var verbosityIdx, 1);
_logVerbosity = (LogVerbosity)verbosityIdx;
int patchTestSize = ((_swatchHeight - _swatchTopBorder - _swatchBottomBorder) / 2) - 1;
SettingsService.Get("ScanArea.Min.X", out var startX, 0);
SettingsService.Get("ScanArea.Min.Y", out var startY, 0);
SettingsService.Get("ScanArea.Max.X", out var endX, _targetBitmap.Width);
SettingsService.Get("ScanArea.Max.Y", out var endY, _targetBitmap.Height);
startX = Math.Max(2, Math.Min(startX, _targetBitmap.Width - 2));
startY = Math.Max(2, Math.Min(startY, _targetBitmap.Height - 2));
endX = Math.Min(_targetBitmap.Width - 2, Math.Max(2, endX)) - _minSwatchWidth; // + patchTestSize;
endY = Math.Min(_targetBitmap.Height - 2, Math.Max(2, endY)) - (_blueBarSpacing + 10); // + patchTestSize;
Debug.WriteLine("startX: " + startX + " endX: " + endX + " startY: " + startY + " endY: " + endY + " with patch test size of " + patchTestSize);
int xSpan = endX - startX;
int ySpan = endY - startY;
int total = xSpan * ySpan;
for (int roughX = startX; roughX < endX ; roughX += patchTestSize)
{
int xMark = roughX - startX;
for (int roughY = startY; roughY < endY; roughY += patchTestSize)
{
progress.Report((float)((xMark * ySpan) + (roughY - startY)) / total);
cancellToken.ThrowIfCancellationRequested();
if (!pixels.IsSolidPatchAt(roughX, roughY, patchTestSize, patchTestSize)) continue;
Color patchColor = pixels.ColorAt(roughX, roughY);
WriteLog(LogVerbosity.Excessive, "Found a solid patch of {2},{3},{4} at {0}, {1}", roughX, roughY, patchColor.R, patchColor.G, patchColor.B);
for (int x = Math.Max(0, roughX - patchTestSize - _swatchLeftBorder + _pixelMultiplier); x < roughX; ++x)
{
for (int y = Math.Max(0, roughY - patchTestSize - _swatchTopBorder + _pixelMultiplier); y < roughY; ++y)
{
WriteLog(LogVerbosity.Excessive, "Searching for potential swatch at {0},{1} after found square at {2},{3}", x, y, roughX, roughY);
if (!TestPosition(x, y, pixels, ref reactedColor)) continue;
RecordedColor = reactedColor;
_lastSwatchX = x;
_lastSwatchY = y;
_firstRun = false;
IsCaptured = true;
return true;
}
}
WriteLog(LogVerbosity.Excessive, "False-positive patch of color {0},{1},{2} at {3},{4}", patchColor.R, patchColor.G, patchColor.B, roughX, roughY);
}
}
return false;
}
public static Reaction Calculate3WayReaction(PlayerProfile profile, PaintColor expectedColor, PaintColor reactedColor, Reagent reagent0, Reagent reagent1, Reagent reagent2)
{
// A 3-reagent reaction.
Reaction? reaction1 = profile.FindReaction(reagent0, reagent1);
Reaction? reaction2 = profile.FindReaction(reagent0, reagent2);
Debug.Assert(reaction1 != null);
Debug.Assert(reaction2 != null);
int r = reactedColor.Red - expectedColor.Red - reaction1.Red - reaction2.Red;
int g = reactedColor.Green - expectedColor.Green - reaction1.Green - reaction2.Green;
int b = reactedColor.Blue - expectedColor.Blue - reaction1.Blue - reaction2.Blue;
return new Reaction(r, g, b);
}
public static Reaction CalculateReaction(PaintColor expectedColor, PaintColor reactedColor)
{
// A 2-reagent reaction.
int r = reactedColor.Red - expectedColor.Red;
int g = reactedColor.Green - expectedColor.Green;
int b = reactedColor.Blue - expectedColor.Blue;
return new Reaction(r, g, b);
}
}
}
|