Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Views/ClipArrowsView.axaml.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Markup.Xaml;
using DesertPaintCodex.Models;

namespace DesertPaintCodex.Views
{
    public class ClipArrowsView : UserControl
    {
        public static readonly DirectProperty<ClipArrowsView, ClipType> FlagsProperty = AvaloniaProperty.RegisterDirect<ClipArrowsView, ClipType>( nameof(Flags),
            o => o.Flags,
            (o, v) => o.Flags = v);
        private ClipType _flags;
        public ClipType Flags { get => _flags; set => SetAndRaise(FlagsProperty, ref _flags, value); }

        private readonly Path _redArrow;
        private readonly Path _greenArrow;
        private readonly Path _blueArrow;
        
        public ClipArrowsView()
        {
            InitializeComponent();
            
            _redArrow   = this.FindControl<Path>("RedArrow");
            _greenArrow = this.FindControl<Path>("GreenArrow");
            _blueArrow  = this.FindControl<Path>("BlueArrow");
            
            FlagsProperty.Changed.AddClassHandler<ClipArrowsView>((x, _) => x.UpdateFlags());

            UpdateFlags();
        }

        private void InitializeComponent()
        {
            AvaloniaXamlLoader.Load(this);
        }

        private void UpdateFlags()
        {
            UpdateArrow(_redArrow,   ClipType.RedHigh,   ClipType.RedLow);
            UpdateArrow(_greenArrow, ClipType.GreenHigh, ClipType.GreenLow);
            UpdateArrow(_blueArrow,  ClipType.BlueHigh,  ClipType.BlueLow);
        }

        private void UpdateArrow(IControl arrow, ClipType highFlag, ClipType lowFlag)
        {
            if (_flags.HasFlag(highFlag))
            {
                arrow.Classes.Remove("DownArrow");
                arrow.Classes.Add("UpArrow");
                arrow.IsVisible = true;
            }
            else if (_flags.HasFlag(lowFlag))
            {
                arrow.Classes.Remove("UpArrow");
                arrow.Classes.Add("DownArrow");
                arrow.IsVisible = true;
            }
            else
            {
                arrow.IsVisible = false;
            }
        }
    }
}