Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/CreateProfileViewModel.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System.Collections.Generic;
using System.Reactive;
using System.Reactive.Linq;
using DesertPaintCodex.Services;
using ReactiveUI;


namespace DesertPaintCodex.ViewModels
{
    public class CreateProfileViewModel : ViewModelBase
    {
        private string _profileName = string.Empty;
        public string ProfileName { get => _profileName; set => this.RaiseAndSetIfChanged(ref _profileName, value); }

        private readonly ObservableAsPropertyHelper<bool> _duplicateWarning;
        public bool DuplicateWarning => _duplicateWarning.Value;

        public CreateProfileViewModel()
        {
            List<string> profiles = ProfileManager.GetProfileList();

            // Duplicate warning display logic.
            this.WhenAnyValue(x => x.ProfileName)
                .Select(profileName =>
                    (!string.IsNullOrWhiteSpace(profileName) &&
                    profiles.Contains(profileName)))
                    .ToProperty(this,
                        x => x.DuplicateWarning,
                        out _duplicateWarning);

            // TODO: Use proper validation to decorate the TextBox, as well.
            
            // OK button enabling logic.
            var okEnabled = this.WhenAnyValue(
               x => x.ProfileName,
               x => !string.IsNullOrWhiteSpace(x) &&
                    !profiles.Contains(x));

            // Button commands.
            Cancel = ReactiveCommand.Create(() => { });
            Ok = ReactiveCommand.Create(() => {
                ProfileManager.CreateNewProfile(_profileName);
            }, okEnabled);
        }

        public ReactiveCommand<Unit, Unit> Cancel { get; }
        public ReactiveCommand<Unit, Unit> Ok { get; }
    }
}