Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Util/PixelColor.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System;
using System.Drawing;
using DesertPaintCodex.Services;

namespace DesertPaintCodex.Util
{
    public class PixelColor
    {
        private const int ColorTolerance = 2;
        
        public static bool IsMatch(Color colorA, Color colorB)
        {
            return ((Math.Abs(colorA.R - colorB.R) <= ColorTolerance) &&
                (Math.Abs(colorA.G - colorB.G) <= ColorTolerance) &&
                (Math.Abs(colorA.B - colorB.B) <= ColorTolerance));
        }

        public static bool IsDark(Color color)
        {
            return (color.R < 0x47) && (color.G < 0x47) && (color.B < 0x47);
        }

        public static bool IsUiBackground(Color color)
        {
            return (color.R is >= 0x27 and <= 0x2F) && (color.G is >= 0x3B and <= 0x42) && (color.B is >= 0x41 and <= 0x48);
        }

        public static bool IsRed(Color color)
        {
            return (color.R > 0x9D) && (color.G < 0x60) && (color.B < 0x60);
        }
        public static bool IsGreen(Color color)
        {
            return (color.R < 0x60) && (color.G > 0x9D) && (color.B < 0x60);
        }
        public static bool IsBlue(Color color)
        {
            return (color.R < 0x60) && (color.G < 0x60) && (color.B > 0x9D);
        }

    }
}