Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Util/FileUtils.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System;

namespace DesertPaintCodex.Util
{
    internal static class FileUtils
    {
        public static string AppDataPath =>
            System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                "DesertPaintCodex");

        public static string? FindApplicationResourceDirectory(string dirName)
        {
            return FindApplicationResource(dirName, System.IO.Directory.Exists);
        }

        public static string? FindApplicationResourceFile(string fileName)
        {
            return FindApplicationResource(fileName, System.IO.File.Exists);
        }

        private static string? FindApplicationResource(string path, Func<string?, bool> verify)
        {
            string resultPath;
            
            // string? appPath =
            //    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);

            string? appPath = System.IO.Path.GetDirectoryName(AppContext.BaseDirectory);
            
            if (appPath != null)
            {
                resultPath = System.IO.Path.Combine(appPath, path);
                if (verify(resultPath)) return resultPath;

                resultPath = System.IO.Path.Combine(appPath, "Data", path);
                if (verify(resultPath)) return resultPath;
            }

            // try "Resources/data" in case this is a Mac app bundle
            resultPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", path);
            if (verify(resultPath)) return resultPath;
            
            // try "Resources" in case this is a Mac app bundle
            resultPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), path);
            if (verify(resultPath)) return resultPath;

            if (appPath != null)
            {
                resultPath = System.IO.Path.Combine(appPath, "Resources", "Data", path);
                if (verify(resultPath)) return resultPath;
                
                resultPath = System.IO.Path.Combine(appPath, "Resources", path);
                if (verify(resultPath)) return resultPath;
            }
            
            return null;
        }

        public static string FindNumberedFile(string baseName, string extension, string folder)
        {
            string filename = "";
            int i = 0;
            do
            {
                ++i;
                filename = System.IO.Path.Combine(folder, $"{baseName}_{i}.{extension}");
            }
            while (System.IO.File.Exists(filename));
            
            return filename;
        }
    }
}