Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Services/SettingsService.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.

using DesertPaintCodex.Models;
using DesertPaintCodex.Util;

namespace DesertPaintCodex.Services
{
    internal static class SettingsService
    {
        private static bool _loaded = false;
        
        private static readonly Settings _settings = new();

        public static void Get(string key, out int value, int defaultValue)
        {
            LoadIfNeeded();
            if (!_settings.TryGet(key, out value))
            {
                value = defaultValue;
            }
        }

        public static void Get(string key, out bool value, bool defaultValue)
        {
            LoadIfNeeded();
            if (!_settings.TryGet(key, out value))
            {
                value = defaultValue;
            }
        }

        public static void Set(string key, int value)
        {
            LoadIfNeeded();
            _settings.Set(key, value);
        }

        public static void Set(string key, bool value)
        {
            LoadIfNeeded();
            _settings.Set(key, value);
        }
        

        public static void Save()
        {
            LoadIfNeeded();
            string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
            _settings.Save(settingsPath);
        }

        public static bool Load()
        {
            _loaded = true;
            string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
            return _settings.Load(settingsPath);
        }

        private static void LoadIfNeeded()
        {
            if (_loaded) return;
            Load();
        }
    }
}