Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Services/PaletteService.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text.RegularExpressions;
using DesertPaintCodex.Models;
using DesertPaintCodex.Util;

namespace DesertPaintCodex.Services
{
    internal static class PaletteService
    {
        private static readonly Regex ColorEntry = new(@"\#(?<red>\w\w)(?<green>\w\w)(?<blue>\w\w)\s*(?<name>\w+)");

        public static List<PaintColor> Colors { get; } = new();
        
        private static bool _initialized = false;
        
        
        public static void Initialize()
        {
            if (_initialized) return;

            string? colorsPath = FileUtils.FindApplicationResourceFile("colors.txt");
            Debug.Assert(colorsPath != null);
    
            Load(colorsPath);

            _initialized = true;
        }

        public static void Load(string file)
        {
            using StreamReader reader = new StreamReader(file);
            string? line;
            while ((line = reader.ReadLine()) != null)
            {
                Match match = ColorEntry.Match(line);
                if (match.Success)
                {
                    Colors.Add(new PaintColor(match.Groups["name"].Value,
                        match.Groups["red"].Value,
                        match.Groups["green"].Value,
                        match.Groups["blue"].Value));
                }
            }
        }

        public static int Count => Colors.Count;

        public static string FindNearest(PaintColor color)
        {
            int bestDistSq = int.MaxValue;
            PaintColor? bestColor = null;
            
            foreach (PaintColor paintColor in Colors)
            {
                int distSq = paintColor.GetDistanceSquared(color);
                
                if (distSq >= bestDistSq) continue;
                
                bestDistSq = distSq;
                bestColor  = paintColor;
            }
            
            Debug.Assert(bestColor != null);
            
            return bestColor.Name;
        }
    }
}