Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Models/Settings.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;

namespace DesertPaintCodex.Models
{
    internal class Settings
    {
        private readonly Dictionary<string, string> _settings = new();

        public bool TryGet(string key, out int value)
        {
            value = 0;
            return _settings.TryGetValue(key.ToLower(), out string? valStr)
                && int.TryParse(valStr, out value);
        }
        public bool TryGet(string key, out bool value)
        {
            value = false;
            bool found = _settings.TryGetValue(key.ToLower(), out string? valStr);
            found = found && bool.TryParse(valStr, out value);
            return found;

        }
        public void Set(string key, int value)
        {
            _settings[key.ToLower()] = value.ToString();
        }
        public void Set(string key, bool value)
        {
            _settings[key.ToLower()] = value.ToString();
        }

        public void Reset()
        {
            _settings.Clear();
        }

        public void Save(string settingsPath)
        {
            using StreamWriter writer = new(settingsPath);
            foreach (KeyValuePair<string, string> pair in _settings)
            {
                writer.WriteLine("{0}={1}", pair.Key, pair.Value);
            }
        }

        private static readonly Regex OptionEntry = new(@"(?<opt>[^#=][^=]*)=(?<optval>.*)$");
        
        public bool Load(string settingsPath)
        {
            if (!File.Exists(settingsPath)) return false;
            using StreamReader reader = new(settingsPath);
            string? line;
            while ((line = reader.ReadLine()) != null)
            {
                Match match = OptionEntry.Match(line);
                
                if (!match.Success) continue;
                
                string optName = match.Groups["opt"].Value.ToLower();
                string optVal  = match.Groups["optval"].Value.Trim();
                if (optName.Equals("debug"))
                {
                    // convert
                    optName = "enabledebugmenu";
                }
                _settings[optName.ToLower()] = optVal;
            }

            return true;
        }
    }
}