Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Models/RecipeItem.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System.ComponentModel;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;

namespace DesertPaintCodex.Models
{
    public class RecipeItem : INotifyPropertyChanged
    {
        private const uint PigmentMax = 25;
        private Reagent _reagent;

        public Reagent Reagent
        {
            get => _reagent;
            set
            {
                _reagent = value;
                NotifyPropertyChanged(nameof(Reagent));
            }
        }

        private uint _quantity;

        public uint Quantity
        {
            get => _quantity;
            set
            {
                _quantity = value;
                NotifyPropertyChanged(nameof(Quantity));
            }
        }

        private uint _maxQty;

        public uint MaxQty
        {
            get => _maxQty;
            set
            {
                _maxQty = value;
                NotifyPropertyChanged(nameof(MaxQty));
            }
        }

        private bool _first;

        public bool First
        {
            get => _first;
            set
            {
                _first = value;
                NotifyPropertyChanged(nameof(First));
            }
        }

        private bool _last;

        public bool Last
        {
            get => _last;
            set
            {
                _last = value;
                NotifyPropertyChanged(nameof(Last));
            }
        }

        private bool _unused;
        public bool Unused
        {
            get => _unused;
            set
            {
                _unused = value;
                NotifyPropertyChanged(nameof(Unused));
            }
        }

        public RecipeItem(Reagent reagent, uint quantity)
        {
            _reagent = reagent;
            Quantity = quantity;
            MaxQty = reagent.IsCatalyst ? 1 : PigmentMax;
        }

        public override string ToString()
        {
            return $"{Reagent.Name} {Quantity}";
        }

        public event PropertyChangedEventHandler? PropertyChanged;

        [NotifyPropertyChangedInvocator]
        private void NotifyPropertyChanged([CallerMemberName] string? propertyName = null)
        {
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}