Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Models/Reagent.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System;

namespace DesertPaintCodex.Models
{
    public class Reagent
    {
        private uint _cost;
        private uint _recipeMax = 10;

        public bool IsCatalyst { get; }
        public PaintColor? Color { get; }
        public string Name { get; }
        public string PracticalPaintName { get; }
        public bool Enabled { get; set; }
        
        public int Index { get; private set; }

        public uint Cost
        {
            get => _cost;
            set => _cost = Math.Max(1, value);
        }

        public uint RecipeMax
        {
            get => _recipeMax;
            set
            {
                if (!IsCatalyst)
                {
                    _recipeMax = Math.Max(0, value);
                }
            }
        }

        // catalyst
        public Reagent(string name, string ppName, int index)
        {
            Name = name;
            PracticalPaintName = ppName;
            Cost = 2;
            Enabled = true;
            RecipeMax = 1;
            IsCatalyst = true;
            Index = index;
        }

        public Reagent(string name, string ppName, byte red, byte green, byte blue, int index)
        {
            Color = new PaintColor(red, green, blue);
            Name = name;
            PracticalPaintName = ppName;
            Cost = 1;
            RecipeMax = 10;
            Enabled = true;
            IsCatalyst = false;
            Index = index;
        }

        public override string ToString()
        {
            if (IsCatalyst)
            {
                return "[" + Name + ", catalyst]";
            }
            else
            {
                return "[" + Name + ", " + Color + "]";
            }
        }
    }
}