Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Converters/PaintToBrushConverter.cs

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System;
using System.Collections.Generic;
using System.Globalization;
using Avalonia.Data.Converters;
using Avalonia.Media;
using DesertPaintCodex.Models;

namespace DesertPaintCodex.Converters
{
    /// <summary>
    /// Converts PaintColor to a SolidColorBrush.
    /// </summary>
    public class PaintToBrushConverter : IValueConverter
    {
        private static readonly SolidColorBrush NoColor = new();
        private static readonly Dictionary<PaintColor, SolidColorBrush> BrushPool = new();

        /// <inheritdoc/>
        public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
        {
            if (value is not PaintColor paintColor) return NoColor;
            
            if (BrushPool.TryGetValue(paintColor, out SolidColorBrush? brush)) return brush;
            
            brush = new SolidColorBrush(new Color(0xFF, paintColor.Red, paintColor.Green, paintColor.Blue));
            BrushPool.Add(paintColor, brush);

            return brush;
        }

        /// <inheritdoc/>
        public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
        {
            if (value is not SolidColorBrush brush) return new PaintColor(0, 0, 0);
            Color color = brush.Color;
            return new PaintColor(color.R, color.G, color.B);
        }
    }
}