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Location: ATITD-Tools/Desert-Paint-Codex/Services/ReactionScannerService.cs
46ad5bc17d8e
22.0 KiB
text/x-csharp
Added tag R_T10_1.4 for changeset e7cc8ddcbf58
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using System.Diagnostics;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Threading;
using System.Threading.Tasks;
using DesertPaintCodex.Models;
using DesertPaintCodex.Util;
namespace DesertPaintCodex.Services
{
public class ReactionScannerService
{
private enum LogVerbosity
{
Low,
Normal,
High,
Excessive
}
private const int SwatchHeight = 24;
private const int RedBarSpacing = 32;
private const int GreenBarSpacing = 42;
private const int BlueBarSpacing = 52;
private const int MinSwatchWidth = 306;
private const int MaxSwatchWidth = 411;
private static ReactionScannerService? s_instance;
public static ReactionScannerService Instance => s_instance ??= new ReactionScannerService();
private int _swatchHeight = 0;
private int _minSwatchWidth = 0;
private int _maxSwatchWidth = 0;
private int _swatchWidth = 0;
private int _redBarSpacing = 0;
private int _greenBarSpacing = 0;
private int _blueBarSpacing = 0;
private int _swatchTopBorder = 0;
private int _swatchBottomBorder = 0;
private int _swatchLeftBorder = 0;
private int _swatchRightBorder = 0;
private int _swatchTestWidth = 0;
private bool _lockedSwatchWidth = false;
// Current Status
public bool IsCaptured { get; private set; }
private readonly PaintColor _recordedColor = new();
public PaintColor RecordedColor {
get => _recordedColor;
private set => _recordedColor.Set(value);
}
private int _pixelMultiplier = 1;
private bool _firstRun = true;
private int _lastSwatchX = -1;
private int _lastSwatchY = -1;
private int _screenX = 0;
private int _screenY = 0;
private Bitmap _targetBitmap;
private LogVerbosity _logVerbosity = LogVerbosity.Normal;
private CancellationTokenSource? _canceler;
public StreamWriter? Log { get; set; }
private void WriteLog(LogVerbosity verbosity, string format, params object[] args)
{
// Dumping this to Debug, for now.
if (verbosity <= _logVerbosity)
{
Debug.WriteLine(format, args);
}
/*
if ((Log != null) && (verbosity <= _logVerbosity))
{
Log.WriteLine(format, args);
}
*/
}
public ReactionScannerService()
{
RefreshFromSettings();
Debug.Assert(_targetBitmap != null);
}
public void RefreshFromSettings()
{
SettingsService.Get(SettingKey.PixelMultiplier, out _pixelMultiplier, Constants.DefaultPixelMultiplier);
SettingsService.Get(SettingKey.ScreenX, out _screenX, Constants.DefaultScreenX);
SettingsService.Get(SettingKey.ScreenY, out _screenY, Constants.DefaultScreenY);
SettingsService.Get(SettingKey.ScreenWidth, out int screenWidth, Constants.DefaultScreenWidth);
SettingsService.Get(SettingKey.ScreenHeight, out int screenHeight, Constants.DefaultScreenHeight);
_targetBitmap = new Bitmap(screenWidth, screenHeight);
UpdateSwatchSizes();
}
private void UpdateSwatchSizes()
{
_swatchWidth = MinSwatchWidth * _pixelMultiplier;
_swatchHeight = SwatchHeight * _pixelMultiplier;
_redBarSpacing = RedBarSpacing * _pixelMultiplier;
_greenBarSpacing = GreenBarSpacing * _pixelMultiplier;
_blueBarSpacing = BlueBarSpacing * _pixelMultiplier;
_swatchTopBorder = 2 * _pixelMultiplier;
_swatchBottomBorder = 2 * _pixelMultiplier;
_swatchLeftBorder = 2 * _pixelMultiplier;
_swatchRightBorder = 2 * _pixelMultiplier;
_minSwatchWidth = MinSwatchWidth * _pixelMultiplier;
_maxSwatchWidth = MaxSwatchWidth * _pixelMultiplier;
_swatchTestWidth = (int)(0.1f * MinSwatchWidth * _pixelMultiplier);
}
public void CancelScan()
{
_canceler?.Cancel();
}
private static class ColorMatcher
{
public static Color Color;
public static bool IsMatch(Color otherColor)
{
return PixelColor.IsMatch(Color, otherColor);
}
}
private bool IsPossibleSwatchSlice(Pixels pixels, int x, int y)
{
// 1.) Check if the top pixel is a dark pixel.
if (!PixelColor.IsDark(pixels.ColorAt(x, y))) return false;
// 2.) grab the swatch color 2 down from top border
ColorMatcher.Color = pixels.ColorAt(x, y + _swatchTopBorder);
// Scan the column from 2 below the top to 3 above the bottom to ensure the color matches
for (int i = 2; i < (_swatchHeight - 3); ++i)
{
if (!pixels.DoesPixelMatch(x, y + i, ColorMatcher.IsMatch)) return false;
}
return true;
}
private bool IsPossibleSwatchUpperLeft(Pixels pixels, int x, int y)
{
bool result = true;
int swatchSolidWidth = _swatchWidth - _swatchLeftBorder - _swatchRightBorder;
int swatchSolidHeight = _swatchHeight - _swatchTopBorder - _swatchBottomBorder;
int swatchSolidLeftX = x + _swatchLeftBorder;
int swatchSolidTopY = y + _swatchTopBorder;
int swatchSolidRightX = swatchSolidLeftX + swatchSolidWidth - 1;
int swatchSolidBottomY = swatchSolidTopY + swatchSolidHeight - 1;
Color swatchColor = pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY);
ColorMatcher.Color = swatchColor;
// Check the other 3 corners of the swatch size for color match
Color testColor = Color.Black;
bool upperRightResult = pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY, ColorMatcher.IsMatch);
if (!upperRightResult)
{
testColor = pixels.ColorAt(swatchSolidRightX, swatchSolidTopY);
WriteLog(LogVerbosity.Excessive, "Upper-right mismatch for {8}, {9} - found {0},{1},{2} at {3}, {4} expected {5},{6},{7}", testColor.R, testColor.G, testColor.B, swatchSolidRightX, swatchSolidTopY, swatchColor.R, swatchColor.G, swatchColor.B, x, y);
}
bool lowerLeftResult = pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidBottomY, ColorMatcher.IsMatch);
if (!lowerLeftResult)
{
testColor = pixels.ColorAt(swatchSolidLeftX, swatchSolidBottomY);
WriteLog(LogVerbosity.Excessive, "Lower-left mismatch for {8}, {9} - found {0},{1},{2} at {3}, {4} expected {5},{6},{7}", testColor.R, testColor.G, testColor.B, swatchSolidLeftX, swatchSolidBottomY, swatchColor.R, swatchColor.G, swatchColor.B, x, y);
}
bool lowerRightResult = pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidBottomY, ColorMatcher.IsMatch);
if (!lowerRightResult)
{
testColor = pixels.ColorAt(swatchSolidRightX, swatchSolidBottomY);
WriteLog(LogVerbosity.Excessive, "Lower-right mismatch for {8}, {9} - found {0},{1},{2} at {3}, {4} expected {5},{6},{7}", testColor.R, testColor.G, testColor.B, swatchSolidRightX, swatchSolidBottomY, swatchColor.R, swatchColor.G, swatchColor.B, x, y);
}
result &= upperRightResult;
result &= lowerLeftResult;
result &= lowerRightResult;
if (!result)
{
// Box corners test failed
WriteLog(LogVerbosity.High, "Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatchColor.R, swatchColor.G, swatchColor.B);
return false;
}
// Find the right side of the swatch, if necessary.
if (!_lockedSwatchWidth)
{
int xCutoff = Math.Min(x + _maxSwatchWidth - _swatchRightBorder, _targetBitmap.Width);
int newRight = swatchSolidRightX;
for (int px = swatchSolidRightX; px < xCutoff; px++)
{
if (pixels.DoesPixelMatch(px, swatchSolidTopY, ColorMatcher.IsMatch) &&
pixels.DoesPixelMatch(px, swatchSolidBottomY, ColorMatcher.IsMatch))
{
newRight = px;
}
else break;
}
swatchSolidRightX = newRight;
_swatchWidth = swatchSolidRightX + _swatchRightBorder - x + _pixelMultiplier;
WriteLog(LogVerbosity.High, "Setting new swatch width of {0}.", _swatchWidth);
}
// scan down the right and left sides
for (int yOff = _pixelMultiplier; yOff < (swatchSolidHeight - _pixelMultiplier); ++yOff)
{
result &= pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidTopY + yOff, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY + yOff);
break;
}
result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY + yOff, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidRightX, swatchSolidTopY + yOff);
break;
}
}
if (!result)
{
WriteLog(LogVerbosity.Normal, "Failed to find left/right edges for potential swatch of color {2}, {3}, {4} at ({0}, {1}) [failed color = {5},{6},{7}]", x, y, swatchColor.R, swatchColor.G, swatchColor.B, testColor.R, testColor.G, testColor.B);
return false;
}
for (int xOff = _pixelMultiplier; xOff < (swatchSolidWidth - _pixelMultiplier); ++xOff)
{
result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidTopY, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidTopY);
break;
}
result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidBottomY, ColorMatcher.IsMatch);
if (!result)
{
testColor = pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidBottomY);
break;
}
}
if (!result)
{
WriteLog(LogVerbosity.Normal, "Failed to match upper/lower edges for potential swatch of color {2}, {3}, {4} at ({0}, {1}) [failed color = {5},{6},{7}]", x, y, swatchColor.R, swatchColor.G, swatchColor.B, testColor.R, testColor.G, testColor.B);
return false;
}
// test the left edge for dark pixels -- the bottom-most pixel is bright now
int i = 0;
for (i = _pixelMultiplier; result && i < _swatchHeight - _pixelMultiplier; ++i)
{
result &= pixels.DoesPixelMatch(x, y + i, PixelColor.IsDark);
if (!result) break;
}
if (!result)
{
// No dark border on the left side
WriteLog(LogVerbosity.Normal, "Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatchColor.R, swatchColor.G, swatchColor.B);
return false;
}
// test the dark top border and for background above and below the swatch
bool borderError = false;
int bgErrorCount = 0;
for (i = 0; result && (i < _swatchWidth - _pixelMultiplier); ++i)
{
bool isBorder = pixels.DoesPixelMatch(x + i, y, PixelColor.IsDark);
result &= isBorder;
if (!isBorder)
{
WriteLog(LogVerbosity.Normal, "Probable swatch at {0},{1} failed upper border test at {2},{3}", x, y, x + i, y);
borderError = true;
}
// Checking along the top of the swatch for background
// The row just above is shaded, so check 2 above
if (y > 1)
{
bool isUiBackground = pixels.DoesPixelMatch(x + i, y - _swatchTopBorder, PixelColor.IsUiBackground);
bgErrorCount += isUiBackground ? 0 : 1;
}
else
{
++bgErrorCount;
}
// Checking along the bottom of the swatch for background
if (y < pixels.Height)
{
bool isUiBackground = pixels.DoesPixelMatch(x + i, y + _swatchHeight, PixelColor.IsUiBackground);
bgErrorCount += isUiBackground ? 0 : 1;
}
else
{
++bgErrorCount;
}
}
result &= (bgErrorCount < (_swatchWidth / 20)); // allow up to 5% error rate checking for background texture, because this seems to be inconsistent
if (!result && ((i > (_swatchWidth * 0.8)) || (bgErrorCount >= (_swatchWidth / 20))))
{
if (!borderError && (bgErrorCount < _swatchWidth))
{
WriteLog(LogVerbosity.Normal, "Found a potential swatch candidate of width {0} at {1},{2} that had {3} failures matching background color", i, x, y, bgErrorCount);
}
}
return result;
}
private bool TestPosition(int x, int y, Pixels pixels, ref PaintColor reactedColor)
{
// Check 4 corners of solid area and left/right solid bar areas
bool foundSwatch = IsPossibleSwatchUpperLeft(pixels, x, y);
if (foundSwatch)
{
WriteLog(LogVerbosity.Normal, "Found probable swatch at {0},{1} - checking border slices", x, y);
int borderXOffset = 0;
for (borderXOffset = _swatchLeftBorder; foundSwatch && (borderXOffset < _swatchTestWidth); ++borderXOffset)
{
foundSwatch &= IsPossibleSwatchSlice(pixels, x + borderXOffset, y);
if (!foundSwatch)
{
WriteLog(LogVerbosity.Normal, "Failed slice test at {0},{1}", x + borderXOffset, y);
break;
}
foundSwatch &= IsPossibleSwatchSlice(pixels, x + _swatchWidth - borderXOffset, y);
if (!foundSwatch)
{
WriteLog(LogVerbosity.Normal, "Failed slice test at {0},{1}", x + _swatchWidth - borderXOffset, y);
break;
}
}
}
if (!foundSwatch)
{
if (!_lockedSwatchWidth)
{
// Reset our guess at swatch width.
_swatchWidth = MinSwatchWidth;
}
return false;
}
// WE FOUND THE SWATCH!
// Now we know where the color bars are.
_lockedSwatchWidth = true;
int redPixelCount = pixels.LengthOfColorAt(x, y + _redBarSpacing, PixelColor.IsRed);
reactedColor.Red = (byte)Math.Round(redPixelCount * 255f / _swatchWidth);
int greenPixelCount = pixels.LengthOfColorAt(x, y + _greenBarSpacing, PixelColor.IsGreen);
reactedColor.Green = (byte)Math.Round(greenPixelCount * 255f / _swatchWidth);
int bluePixelCount = pixels.LengthOfColorAt(x, y + _blueBarSpacing, PixelColor.IsBlue);
reactedColor.Blue = (byte)Math.Round(bluePixelCount * 255f / _swatchWidth);
WriteLog(LogVerbosity.Low, "Found the color swatch at {0}, {1}. Color={2} Red={3}px Green={4}px Blue={5}px", x, y, reactedColor, redPixelCount, greenPixelCount, bluePixelCount);
return true;
}
public async Task<bool> CaptureReactionAsync(IProgress<float> progress)
{
_canceler = new CancellationTokenSource(); // You can't re-use these, sadly.
return await Task.Run(() => CaptureReaction(progress, _canceler.Token));
}
private bool CaptureReaction(IProgress<float> progress, CancellationToken cancellToken)
{
PaintColor reactedColor = new();
IsCaptured = false;
_recordedColor.Clear();
using (var g = Graphics.FromImage(_targetBitmap))
{
Debug.WriteLine("Scan starting at [" + _screenX + ", " + _screenY + "]");
g.CopyFromScreen(_screenX, _screenY, 0, 0, _targetBitmap.Size, CopyPixelOperation.SourceCopy);
}
// _targetBitmap.Save(Path.Combine(ProfileManager.CurrentProfile?.Directory ?? "", "screenshot.png"), ImageFormat.Png);
Pixels pixels = new(_targetBitmap, _pixelMultiplier);
IsCaptured = false;
if (!_firstRun)
{
// If this is not the first run, let's check the last location, to see if the UI is still there.
if (TestPosition(_lastSwatchX, _lastSwatchY, pixels, ref reactedColor))
{
IsCaptured = true;
RecordedColor = reactedColor;
return true;
}
_firstRun = true;
}
SettingsService.Get("Log.Verbosity", out var verbosityIdx, 1);
_logVerbosity = (LogVerbosity)verbosityIdx;
int patchTestSize = ((_swatchHeight - _swatchTopBorder - _swatchBottomBorder) / 2) - 1;
SettingsService.Get("ScanArea.Min.X", out var startX, 0);
SettingsService.Get("ScanArea.Min.Y", out var startY, 0);
SettingsService.Get("ScanArea.Max.X", out var endX, _targetBitmap.Width);
SettingsService.Get("ScanArea.Max.Y", out var endY, _targetBitmap.Height);
startX = Math.Max(2, Math.Min(startX, _targetBitmap.Width - 2));
startY = Math.Max(2, Math.Min(startY, _targetBitmap.Height - 2));
endX = Math.Min(_targetBitmap.Width - 2, Math.Max(2, endX)) - _minSwatchWidth; // + patchTestSize;
endY = Math.Min(_targetBitmap.Height - 2, Math.Max(2, endY)) - (_blueBarSpacing + 10); // + patchTestSize;
Debug.WriteLine("startX: " + startX + " endX: " + endX + " startY: " + startY + " endY: " + endY + " with patch test size of " + patchTestSize);
int xSpan = endX - startX;
int ySpan = endY - startY;
int total = xSpan * ySpan;
for (int roughX = startX; roughX < endX ; roughX += patchTestSize)
{
int xMark = roughX - startX;
for (int roughY = startY; roughY < endY; roughY += patchTestSize)
{
progress.Report((float)((xMark * ySpan) + (roughY - startY)) / total);
cancellToken.ThrowIfCancellationRequested();
if (!pixels.IsSolidPatchAt(roughX, roughY, patchTestSize, patchTestSize)) continue;
Color patchColor = pixels.ColorAt(roughX, roughY);
WriteLog(LogVerbosity.Excessive, "Found a solid patch of {2},{3},{4} at {0}, {1}", roughX, roughY, patchColor.R, patchColor.G, patchColor.B);
for (int x = Math.Max(0, roughX - patchTestSize - _swatchLeftBorder + _pixelMultiplier); x < roughX; ++x)
{
for (int y = Math.Max(0, roughY - patchTestSize - _swatchTopBorder + _pixelMultiplier); y < roughY; ++y)
{
WriteLog(LogVerbosity.Excessive, "Searching for potential swatch at {0},{1} after found square at {2},{3}", x, y, roughX, roughY);
if (!TestPosition(x, y, pixels, ref reactedColor)) continue;
RecordedColor = reactedColor;
_lastSwatchX = x;
_lastSwatchY = y;
_firstRun = false;
IsCaptured = true;
return true;
}
}
WriteLog(LogVerbosity.Excessive, "False-positive patch of color {0},{1},{2} at {3},{4}", patchColor.R, patchColor.G, patchColor.B, roughX, roughY);
}
}
return false;
}
public static Reaction Calculate3WayReaction(PlayerProfile profile, PaintColor expectedColor, PaintColor reactedColor, Reagent reagent0, Reagent reagent1, Reagent reagent2)
{
// A 3-reagent reaction.
Reaction? reaction1 = profile.FindReaction(reagent0, reagent1);
Reaction? reaction2 = profile.FindReaction(reagent0, reagent2);
Debug.Assert(reaction1 != null);
Debug.Assert(reaction2 != null);
int r = reactedColor.Red - expectedColor.Red - reaction1.Red - reaction2.Red;
int g = reactedColor.Green - expectedColor.Green - reaction1.Green - reaction2.Green;
int b = reactedColor.Blue - expectedColor.Blue - reaction1.Blue - reaction2.Blue;
return new Reaction(r, g, b);
}
public static Reaction CalculateReaction(PaintColor expectedColor, PaintColor reactedColor)
{
// A 2-reagent reaction.
int r = reactedColor.Red - expectedColor.Red;
int g = reactedColor.Green - expectedColor.Green;
int b = reactedColor.Blue - expectedColor.Blue;
return new Reaction(r, g, b);
}
}
}
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