Files
@ 1adbe9710722
Branch filter:
Location: ATITD-Tools/Desert-Paint-Codex/Models/PaintRecipe.cs
1adbe9710722
13.0 KiB
text/x-csharp
Fix welcome/about to say T11 instead of T10
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 | using DesertPaintCodex.Services;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace DesertPaintCodex.Models
{
public class PaintRecipe
{
public const uint PaintRecipeMinConcentration = 10;
public const uint RibbonRecipeMinConcentration = 50;
private struct RGB
{
public int R;
public int G;
public int B;
};
public class ReagentQuantity
{
public readonly string Name;
public uint Quantity;
public ReagentQuantity(string name, uint quantity)
{
Name = name;
Quantity = quantity;
}
public ReagentQuantity(ReagentQuantity other)
{
Name = other.Name;
Quantity = other.Quantity;
}
public override string ToString()
{
return $"{Name} {Quantity}";
}
};
private readonly List<ReagentQuantity> _recipe = new();
private readonly List<string> _reagents = new();
private readonly PaintColor _reactedColor = new();
private readonly PaintColor _baseColor = new();
private bool _recalculate;
public PaintRecipe()
{
}
public PaintRecipe(PaintRecipe other)
{
_recalculate = true;
foreach (string reagentName in other._reagents)
{
_reagents.Add(reagentName);
}
foreach (ReagentQuantity copyReagent in other._recipe)
{
ReagentQuantity ingredient = new(copyReagent);
_recipe.Add(ingredient);
}
}
public void CopyFrom(PaintRecipe other)
{
_recalculate = true;
_reagents.Clear();
foreach (string reagentName in other._reagents)
{
_reagents.Add(reagentName);
}
_recipe.Clear();
foreach (ReagentQuantity otherIngredient in other._recipe)
{
ReagentQuantity ingredient = new(otherIngredient);
_recipe.Add(ingredient);
}
}
public override string ToString()
{
string result = PaletteService.FindNearest(ReactedColor);
result += " |";
foreach (ReagentQuantity ri in _recipe)
{
result += " " + ri;
}
return result;
}
public List<ReagentQuantity> Reagents => _recipe;
public PaintColor ReactedColor
{
get
{
if (!_recalculate) return _reactedColor;
ComputeBaseColor();
ComputeReactedColor();
_recalculate = false;
return _reactedColor;
}
}
public PaintColor BaseColor
{
get
{
if (!_recalculate) return _baseColor;
ComputeBaseColor();
ComputeReactedColor();
_recalculate = false;
return _baseColor;
}
}
public void AddReagent(string reagentName, uint quantity = 1)
{
if (quantity == 0)
{
return;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
ReagentQuantity? reagentQty = _recipe.Find(x => x.Name.Equals(reagentName));
if (reagentQty != null)
{
if (!reagent.IsCatalyst)
{
reagentQty.Quantity += quantity;
}
}
else
{
ReagentQuantity newReagentQty = new(reagentName, reagent.IsCatalyst ? 1 : quantity);
_recipe.Add(newReagentQty);
}
_reagents.Add(reagentName);
_recalculate = true;
}
public void Clear()
{
_reagents.Clear();
_recipe.Clear();
_recalculate = true;
}
private static byte CalculateColor(int baseSum, uint pigmentCount, int reactSum)
{
// Changed to Math.Floor from Math.Round, since Round appears to be incorrect.
return (byte)Math.Max(Math.Min(Math.Floor((((float)baseSum / pigmentCount) + reactSum)), 255), 0);
}
// Compute the color including reactions based on the player's profile
private void ComputeReactedColor()
{
RGB baseRGB;
baseRGB.R = 0;
baseRGB.G = 0;
baseRGB.B = 0;
RGB reactionColor;
reactionColor.R = 0;
reactionColor.G = 0;
reactionColor.B = 0;
uint pigmentCount = 0;
ReactionSet? reactions = ProfileManager.CurrentProfile?.Reactions;
Debug.Assert(reactions != null);
// track visited reagents so the reaction is only applied once
HashSet<string> reagentSet = new();
List<Reagent> prevReagents = new();
foreach (ReagentQuantity ingredient in _recipe)
{
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName))
{
continue;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
if (!reagent.IsCatalyst)
{
Debug.Assert(reagent.Color != null);
baseRGB.R += (reagent.Color.Red * (int)ingredient.Quantity);
baseRGB.G += (reagent.Color.Green * (int)ingredient.Quantity);
baseRGB.B += (reagent.Color.Blue * (int)ingredient.Quantity);
pigmentCount += ingredient.Quantity;
}
if (!reagentSet.Contains(reagentName) && reagentSet.Count <= 4)
{
reagentSet.Add(reagentName);
// Run reactions.
foreach (Reagent otherReagent in prevReagents)
{
Reaction? reaction = reactions.Find(otherReagent, reagent);
if (reaction != null)
{
reactionColor.R += reaction.Red;
reactionColor.G += reaction.Green;
reactionColor.B += reaction.Blue;
}
}
prevReagents.Add(reagent);
}
}
_reactedColor.Red = CalculateColor(baseRGB.R, pigmentCount, reactionColor.R);
_reactedColor.Green = CalculateColor(baseRGB.G, pigmentCount, reactionColor.G);
_reactedColor.Blue = CalculateColor(baseRGB.B, pigmentCount, reactionColor.B);
}
// Compute the base color without any reactions
private void ComputeBaseColor()
{
RGB baseRGB;
baseRGB.R = 0;
baseRGB.G = 0;
baseRGB.B = 0;
uint pigmentCount = 0;
foreach (ReagentQuantity ingredient in _recipe)
{
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName))
{
continue;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
if (reagent.IsCatalyst) continue;
Debug.Assert(reagent.Color != null);
baseRGB.R += (reagent.Color.Red * (int)ingredient.Quantity);
baseRGB.G += (reagent.Color.Green * (int)ingredient.Quantity);
baseRGB.B += (reagent.Color.Blue * (int)ingredient.Quantity);
pigmentCount += ingredient.Quantity;
}
_baseColor.Red = CalculateColor(baseRGB.R, pigmentCount, 0);
_baseColor.Green = CalculateColor(baseRGB.G, pigmentCount, 0);
_baseColor.Blue = CalculateColor(baseRGB.B, pigmentCount, 0);
}
// Compute the base color without any reactions
public uint Cost
{
get
{
uint cost = 0;
foreach (ReagentQuantity ingredient in _recipe)
{
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName))
{
continue;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
cost += (reagent.Cost * ingredient.Quantity);
}
return cost;
}
}
public uint Concentration
{
get
{
uint concentration = 0;
foreach (ReagentQuantity ingredient in _recipe)
{
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName))
{
continue;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
if (reagent.IsCatalyst) continue;
concentration += ingredient.Quantity;
}
return concentration;
}
}
public uint GetBulkCost(uint quantity)
{
uint cost = 0;
foreach (ReagentQuantity ingredient in _recipe)
{
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName))
{
continue;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
cost += (reagent.Cost * ingredient.Quantity);
}
uint batchCount = (uint)Math.Ceiling((double)quantity / cost); // number of batches require to make quantity
return batchCount * cost;
}
public bool IsValidForConcentration(uint concentration)
{
uint weight = 0;
foreach (ReagentQuantity ingredient in _recipe)
{
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName))
{
continue;
}
Reagent reagent = ReagentService.GetReagent(reagentName);
if (!reagent.IsCatalyst)
{
weight += ingredient.Quantity;
}
}
return (weight >= concentration);
}
public bool HasMissingReactions()
{
ReactionSet? reactions = ProfileManager.CurrentProfile?.Reactions;
Debug.Assert(reactions != null);
HashSet<string> reagentSet = new();
List<Reagent> prevReagents = new();
foreach (ReagentQuantity ingredient in _recipe)
{
if (reagentSet.Count > 4) return false;
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName)) continue;
if (reagentSet.Contains(reagentName)) continue;
reagentSet.Add(reagentName);
Reagent reagent = ReagentService.GetReagent(reagentName);
// Find reactions.
foreach (Reagent otherReagent in prevReagents)
{
Reaction? reaction = reactions.Find(otherReagent, reagent);
if (reaction == null) return true;
}
prevReagents.Add(reagent);
}
return false;
}
public List<(string, string)> MissingReactionPairs()
{
ReactionSet? reactions = ProfileManager.CurrentProfile?.Reactions;
Debug.Assert(reactions != null);
HashSet<string> reagentSet = new();
List<Reagent> prevReagents = new();
List<(string, string)> missingReactionPairs = new List<(string, string)>(16);
foreach (ReagentQuantity ingredient in _recipe)
{
if (reagentSet.Count > 4) return missingReactionPairs; // no more reactions
string reagentName = ingredient.Name;
if (string.IsNullOrEmpty(reagentName)) continue;
if (reagentSet.Contains(reagentName)) continue;
reagentSet.Add(reagentName);
Reagent reagent = ReagentService.GetReagent(reagentName);
// Find reactions.
foreach (Reagent prevReagent in prevReagents)
{
Reaction? reaction = reactions.Find(prevReagent, reagent);
if (reaction == null)
{
missingReactionPairs.Add((prevReagent.Name, reagentName));
}
}
prevReagents.Add(reagent);
}
return missingReactionPairs;
}
}
}
|