This is a tool for players to record their [Pigment Laboratory](http://www.atitd.org/wiki/tale6/Pigment_Laboratory)
ingredient reactions in [A Tale in the Desert](http://www.atitd.com/).
### Features
* Easily scans your screen for the paint bench reaction values, without any math, measuring, or manual number entry.
* Warns you when a reaction clipped below 0.
* Supports multiple character profiles.
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
* Includes simulator for experimenting with recipes without spending ingredients.
* Includes a recipe generator
## Tale 7
## Tale 8
This application has been updated for Tale 7. The current version is a **RELEASE CANDIDATE**. It may be buggy.
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah or Snoerr
This application has not yet been tested for Tale 8. We will be testing it out as soon as we get our hands on a Pigment Lab. If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah or Snoerr
in the game.
## Directions
### Download Desert Paint Lab
You can always find the available downloads, on [the download page](https://bitbucket.org/Malkyne/desert-paint-lab/downloads).
The most recent version is [T7 Release Candidate 15](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC15.zip). For Mac, you can download a [dmg containing a Mac app bundle](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC15.dmg).
This application should run under Mono on Mac, Linux, and Windows. If you are on Windows,
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
without the need for installing Mono. On Mac or Linux, download and install the [Mono runtime](http://www.mono-project.com/download).