Changeset - eee2a6a0c86b
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Jason Maltzen (jmaltzen) - 9 years ago 2016-03-04 06:23:05
jason.maltzen@unsanctioned.net
Loosen checks on testing for papyrus texture some more. Allow for a bit of error there, as long as everything else checks out.
3 files changed with 20 insertions and 17 deletions:
0 comments (0 inline, 0 general)
MainWindow.cs
Show inline comments
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@@ -26,13 +26,13 @@ using System.Collections.Generic;
 
using System.Text.RegularExpressions;
 
using Gtk;
 
using DesertPaintLab;
 

	
 
public partial class MainWindow : Gtk.Window
 
{
 
    const string APP_VERSION = "1.7.13";
 
    const string APP_VERSION = "1.7.14";
 

	
 
	bool unsavedData = false;
 
	bool shouldShutDown = false;
 
	List<string> profileList = new List<string>();
 
	PlayerProfile profile = null;
 
	
ReactionRecorder.cs
Show inline comments
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@@ -93,39 +93,40 @@ namespace DesertPaintLab
 
            int testPixelStart = (y * stride) + (x * 3);
 
            byte r = pixBytes[testPixelStart];
 
            byte g = pixBytes[testPixelStart+1];
 
            byte b = pixBytes[testPixelStart+2];
 

	
 
            bool isDarkPixel = false;
 
            bool isPapyAbove = false;
 
            bool isPapyBelow = false;
 
            //bool isPapyAbove = false;
 
            //bool isPapyBelow = false;
 

	
 
            // 1.) Check if the top pixel is a dark pixel.
 
            isDarkPixel = IsDarkPixel(r, g, b); // ((r < 0x46) && (g < 0x46) && (b < 0x46));
 
            
 
            // 2.) Check the pixel above it to see if it's from the papy texture.
 
            int otherPixelStart = testPixelStart - stride;
 
            isPapyAbove = ((otherPixelStart >= 0) &&
 
                IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 
            //// 2.) Check the pixel above it to see if it's from the papy texture.
 
            //int otherPixelStart = testPixelStart - stride;
 
            //isPapyAbove = ((otherPixelStart >= 0) &&
 
            //    IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 

	
 
            // 3.) Check the pixel below where the swatch should be to see if it's also from the papy texture.
 
            otherPixelStart = testPixelStart + (stride * swatchHeight);
 
            isPapyBelow = (IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 
            //// 3.) Check the pixel below where the swatch should be to see if it's also from the papy texture.
 
            //otherPixelStart = testPixelStart + (stride * swatchHeight);
 
            //isPapyBelow = (IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 

	
 
            bool result = isDarkPixel && isPapyAbove && isPapyBelow;
 
            //bool result = isDarkPixel && isPapyAbove && isPapyBelow;
 
            bool result = isDarkPixel;
 

	
 
            // grab the swatch color
 
            int swatchColorStart = testPixelStart + (2 * pixelMultiplier * stride); // 2 rows below the test pixel, skipping the faded color
 
            r = pixBytes[swatchColorStart];
 
            g = pixBytes[swatchColorStart+1];
 
            b = pixBytes[swatchColorStart+2];
 

	
 
            // scan the column from 2 below the top to 2 above the bottom to ensure the color matches
 
            for (int i = (2*pixelMultiplier); result && (i < swatchHeight-(2*pixelMultiplier)); ++i)
 
            {
 
                otherPixelStart = testPixelStart + (stride * i);
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsColorMatch(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2], r, g, b);
 
            }
 

	
 
            return result;
 
        }
 

	
...
 
@@ -138,21 +139,23 @@ namespace DesertPaintLab
 
            for (int i = 0; result && (i < swatchHeight-pixelMultiplier); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
            }
 

	
 
            // test the dark top border and for papyrus below the swatch
 
            // test the dark top border and for papyrus above and below the swatch
 
            int papyErrorCount = 0;
 
            for (int i = 0; result && (i < swatchWidth); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (3 * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                otherPixelStart = otherPixelStart - stride;
 
                result &= IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 1 : 0);
 
                otherPixelStart = testPixelStart + (stride * swatchHeight) + (3 * i);
 
                result &= IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 1 : 0);
 
                result &= (papyErrorCount < (swatchWidth / 20)); // allow up to 5% error rate checking for papy texture, because this seems to be inconsistent
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe public static bool CaptureReaction(byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
...
 
@@ -184,13 +187,13 @@ namespace DesertPaintLab
 
                    if (foundSwatch)
 
                    {
 
                        // found a swatch with an appropriate dark top border with papyrus texture above it and papyrus a jump below it
 
                        // 4.) Scan the left border of the potential swatch
 
                        // location.
 
                        colorMatch = true;
 
                        for (int i = 1; i < swatchHeight - 2; ++i)
 
                        for (int i = 2; i < swatchHeight - (2 * pixelMultiplier); ++i)
 
                        {
 
                            otherPixelStart = pixelStart + (stride * i);
 
                            if (!IsColorMatch(pixel_r, pixel_g, pixel_b, pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]))
 
                            {
 
                                colorMatch = false;
 
                                break;
gtk-gui/MainWindow.cs
Show inline comments
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@@ -89,13 +89,13 @@ public partial class MainWindow
 
		w1.Add (this.CaptureAction, null);
 
		this.SimulatorAction = new global::Gtk.RadioAction ("SimulatorAction", "Simulator", null, null, 0);
 
		this.SimulatorAction.Group = this.CaptureAction.Group;
 
		this.SimulatorAction.ShortLabel = "Simulator";
 
		w1.Add (this.SimulatorAction, null);
 
		this.RecipeGeneratorAction = new global::Gtk.RadioAction ("RecipeGeneratorAction", "Recipe Generator", null, null, 0);
 
		this.RecipeGeneratorAction.Group = this.SimulatorAction.Group;
 
		this.RecipeGeneratorAction.Group = this.CaptureAction.Group;
 
		this.RecipeGeneratorAction.ShortLabel = "Recipe Generator";
 
		w1.Add (this.RecipeGeneratorAction, null);
 
		this.RecipesAction = new global::Gtk.Action ("RecipesAction", "Recipes...", null, null);
 
		this.RecipesAction.ShortLabel = "Recipes...";
 
		w1.Add (this.RecipesAction, null);
 
		this.ExportRecipesAction = new global::Gtk.Action ("ExportRecipesAction", "Export Recipes", null, null);
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