Changeset - e940c165aae5
[Not reviewed]
default
0 1 0
Jason Maltzen - 6 years ago 2018-05-03 04:11:51
jason@hiddenachievement.com
Fix bar widths on reaction recorder
1 file changed with 6 insertions and 3 deletions:
0 comments (0 inline, 0 general)
ReactionRecorder.cs
Show inline comments
...
 
@@ -28,14 +28,14 @@ namespace DesertPaintLab
 
    // ReactionRecorder - business logic for recording paint reactions
 
    public class ReactionRecorder
 
    {
 
        const int COLOR_TOLERANCE = 3;
 

	
 
        const int DEFAULT_SWATCH_HEIGHT = 24; // including top and bottom borders
 
        const int DEFAULT_SWATCH_WIDTH = 260;
 
        const int DEFAULT_COLOR_BAR_WIDTH = 306;
 
        const int DEFAULT_SWATCH_WIDTH = 274;
 
        const int DEFAULT_COLOR_BAR_WIDTH = 320;
 
        const int DEFAULT_RED_BAR_SPACING = 32;
 
        const int DEFAULT_GREEN_BAR_SPACING = 42;
 
        const int DEFAULT_BLUE_BAR_SPACING = 52;
 

	
 
        const int DEFAULT_SWATCH_TEST_WIDTH = 26; // width to test on ends of swatch (10% on either end)
 

	
...
 
@@ -307,12 +307,13 @@ namespace DesertPaintLab
 
                        redPixelCount++;
 
                        // pixBytes[redPixelStart] = 0x00;
 
                        // pixBytes[redPixelStart + 1] = 0xFF;
 
                        // pixBytes[redPixelStart + 2] = 0xFF;
 
                        redPixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer red at {3},{4}", pixBytes[redPixelStart], pixBytes[redPixelStart + 1], pixBytes[redPixelStart + 2], (redPixelStart % stride)/3, redPixelStart / stride);
 

 
                    reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                    int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 

 
                    int greenPixelCount = 0;
 
                    while ((pixBytes[greenPixelStart] < 0x62) &&
...
 
@@ -322,12 +323,13 @@ namespace DesertPaintLab
 
                        greenPixelCount++;
 
                        // pixBytes[greenPixelStart] = 0x00;
 
                        // pixBytes[greenPixelStart + 1] = 0xFF;
 
                        // pixBytes[greenPixelStart + 2] = 0xFF;
 
                        greenPixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer green at pixel offset {3},{4}", pixBytes[greenPixelStart], pixBytes[greenPixelStart + 1], pixBytes[greenPixelStart + 2], (greenPixelStart % stride)/3, redPixelStart / stride);
 

 
                    reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                    int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 

 
                    int bluePixelCount = 0;
 
                    while ((pixBytes[bluePixelStart] < 0x62) &&
...
 
@@ -337,15 +339,16 @@ namespace DesertPaintLab
 
                        bluePixelCount++;
 
                        // pixBytes[bluePixelStart] = 0x00;
 
                        // pixBytes[bluePixelStart + 1] = 0xFF;
 
                        // pixBytes[bluePixelStart + 2] = 0xFF;
 
                        bluePixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer blue at pixel offset {3},{4}", pixBytes[bluePixelStart], pixBytes[bluePixelStart + 1], pixBytes[bluePixelStart + 2], (bluePixelStart % stride)/3, bluePixelStart / stride);
 

 
                    reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                    WriteLog("Found the color swatch at {0}, {1}. Color={2}", x, y, reactedColor);
 
                    WriteLog("Found the color swatch at {0}, {1}. Color={2} Red={3}px Green={4}px Blue={5}px", x, y, reactedColor, redPixelCount, greenPixelCount, bluePixelCount);
 
                    return true;
 
                }
 
            }
 
            return false;
 
        }
 

	
0 comments (0 inline, 0 general)