Changeset - e940c165aae5
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Jason Maltzen - 7 years ago 2018-05-03 04:11:51
jason@hiddenachievement.com
Fix bar widths on reaction recorder
1 file changed with 6 insertions and 3 deletions:
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ReactionRecorder.cs
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...
 
@@ -22,26 +22,26 @@
 

	
 
using System;
 
using System.IO;
 

	
 
namespace DesertPaintLab
 
{
 
    // ReactionRecorder - business logic for recording paint reactions
 
    public class ReactionRecorder
 
    {
 
        const int COLOR_TOLERANCE = 3;
 

	
 
        const int DEFAULT_SWATCH_HEIGHT = 24; // including top and bottom borders
 
        const int DEFAULT_SWATCH_WIDTH = 260;
 
        const int DEFAULT_COLOR_BAR_WIDTH = 306;
 
        const int DEFAULT_SWATCH_WIDTH = 274;
 
        const int DEFAULT_COLOR_BAR_WIDTH = 320;
 
        const int DEFAULT_RED_BAR_SPACING = 32;
 
        const int DEFAULT_GREEN_BAR_SPACING = 42;
 
        const int DEFAULT_BLUE_BAR_SPACING = 52;
 

	
 
        const int DEFAULT_SWATCH_TEST_WIDTH = 26; // width to test on ends of swatch (10% on either end)
 

	
 
        int swatchHeight = DEFAULT_SWATCH_HEIGHT;
 
        int swatchWidth = DEFAULT_SWATCH_WIDTH;
 
        int swatchTestWidth = DEFAULT_SWATCH_TEST_WIDTH;
 
        int colorBarWidth = DEFAULT_COLOR_BAR_WIDTH;
 
        int redBarSpacing = DEFAULT_RED_BAR_SPACING;
 
        int greenBarSpacing = DEFAULT_GREEN_BAR_SPACING;
...
 
@@ -301,57 +301,60 @@ namespace DesertPaintLab
 
                    redPixelStart = pixelStart + (redBarSpacing * stride);
 
                    int redPixelCount = 0;
 
                    while ((pixBytes[redPixelStart] > 0x9F) &&
 
                           (pixBytes[redPixelStart + 1] < 0x62) &&
 
                           (pixBytes[redPixelStart + 2] < 0x62))
 
                    {
 
                        redPixelCount++;
 
                        // pixBytes[redPixelStart] = 0x00;
 
                        // pixBytes[redPixelStart + 1] = 0xFF;
 
                        // pixBytes[redPixelStart + 2] = 0xFF;
 
                        redPixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer red at {3},{4}", pixBytes[redPixelStart], pixBytes[redPixelStart + 1], pixBytes[redPixelStart + 2], (redPixelStart % stride)/3, redPixelStart / stride);
 

 
                    reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                    int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 

 
                    int greenPixelCount = 0;
 
                    while ((pixBytes[greenPixelStart] < 0x62) &&
 
                           (pixBytes[greenPixelStart + 1] > 0x9F) &&
 
                           (pixBytes[greenPixelStart + 2] < 0x62))
 
                    {
 
                        greenPixelCount++;
 
                        // pixBytes[greenPixelStart] = 0x00;
 
                        // pixBytes[greenPixelStart + 1] = 0xFF;
 
                        // pixBytes[greenPixelStart + 2] = 0xFF;
 
                        greenPixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer green at pixel offset {3},{4}", pixBytes[greenPixelStart], pixBytes[greenPixelStart + 1], pixBytes[greenPixelStart + 2], (greenPixelStart % stride)/3, redPixelStart / stride);
 

 
                    reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                    int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 

 
                    int bluePixelCount = 0;
 
                    while ((pixBytes[bluePixelStart] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 1] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 2] > 0x9F))
 
                    {
 
                        bluePixelCount++;
 
                        // pixBytes[bluePixelStart] = 0x00;
 
                        // pixBytes[bluePixelStart + 1] = 0xFF;
 
                        // pixBytes[bluePixelStart + 2] = 0xFF;
 
                        bluePixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer blue at pixel offset {3},{4}", pixBytes[bluePixelStart], pixBytes[bluePixelStart + 1], pixBytes[bluePixelStart + 2], (bluePixelStart % stride)/3, bluePixelStart / stride);
 

 
                    reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                    WriteLog("Found the color swatch at {0}, {1}. Color={2}", x, y, reactedColor);
 
                    WriteLog("Found the color swatch at {0}, {1}. Color={2} Red={3}px Green={4}px Blue={5}px", x, y, reactedColor, redPixelCount, greenPixelCount, bluePixelCount);
 
                    return true;
 
                }
 
            }
 
            return false;
 
        }
 

	
 
        unsafe public bool CaptureReaction(byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
 
        {
 
            if (!firstRun)
 
            {
 
                // If this is not the first run, let's check the last location, to see if the UI is still there.
 
                if (TestPosition(lastSwatchX, lastSwatchY, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
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