Changeset - d6377b20e203
[Not reviewed]
T9_V3 default
0 1 0
Jason Maltzen - 5 years ago 2019-11-02 12:06:16
jason@hiddenachievement.com
Update links to latest builds.
1 file changed with 2 insertions and 2 deletions:
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README.md
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@@ -7,40 +7,40 @@ ingredient reactions in [A Tale in the D
 

	
 
* Easily scans your screen for the paint bench reaction values, without any math, measuring, or manual number entry.
 
* Warns you when a reaction clipped below 0.
 
* Supports multiple character profiles.
 
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
 
* Includes simulator for experimenting with recipes without spending ingredients.
 
* Includes a recipe generator
 

	
 
## Tale 9
 

	
 
* New papyrus texture in interfaces
 
* Earth Light was replaced by Falcon's Bait mushrooms. Practical Paint still uses the name EarthLight internally, so the data files still use that name here as well.
 
* Releases are 64-bit apps
 
* macOS is now a 64-bit app. Windows remains 32-bit due to incompatibilities with the UI library.
 
* macOS build does not support Catalina (is not notarized)
 

	
 
## Tale 8
 

	
 
This application has not yet been tested for Tale 8.  We will be testing it out as soon as we get our hands on a Pigment Lab.  If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah or Snoerr
 
in the game.
 

	
 

	
 
## Directions
 

	
 
### Download Desert Paint Lab
 

	
 
You can always find the available downloads, on [the download page](https://bitbucket.org/Malkyne/desert-paint-lab/downloads).
 

	
 
The most recent version is [T7 Release Candidate 15](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC15.zip). For Mac, you can download a [dmg containing a Mac app bundle](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC15.dmg).
 
The most recent version is [T9 Release 3](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T9_V3.zip). For Mac, you can download a [dmg containing a Mac app bundle](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T9_V3.dmg).
 

	
 
This application should run under Mono on Mac, Linux, and Windows.  If you are on Windows,
 
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
 
without the need for installing Mono. On Mac or Linux, download and install the [Mono runtime](http://www.mono-project.com/download).
 

	
 
### Set Up a Profile
 

	
 
The first time you run Desert Paint Lab, it will prompt you to make a profile.  You may either create a new profile, or import an existing PracticalPaint reactions.txt file.
 

	
 
### Start Testing!
 

	
 
Add two ingredients to your paint bench.  Select those same ingredients in Desert Paint Lab.  Then, with the Pigment Lab dialog unobstructred, select the **Capture** button.  Once you are satisfied with the result, click the **Record** button.  The data will automatically be added to your profile.
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