Changeset - ce4fe2190a12
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Jason Maltzen - 5 years ago 2019-11-02 13:14:29
jason@hiddenachievement.com
Fix another bug in computing the swatch area
1 file changed with 3 insertions and 3 deletions:
0 comments (0 inline, 0 general)
ReactionRecorder.cs
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...
 
@@ -284,67 +284,67 @@ namespace DesertPaintLab
 
            // grab the swatch color
 
            int swatchColorStart = testPixelStart + (2 * pixelMultiplier * stride); // 2 rows below the test pixel, skipping the faded color
 
            r = pixBytes[swatchColorStart];
 
            g = pixBytes[swatchColorStart+1];
 
            b = pixBytes[swatchColorStart+2];
 

	
 
            // scan the column from 2 below the top to 2 above the bottom to ensure the color matches
 
            for (int i = (2*pixelMultiplier); result && (i < swatchHeight-(2*pixelMultiplier)); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsColorMatch(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2], r, g, b);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Swatch slice at {0}, {1} failed to match", x, y);
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchUpperLeft(byte* pixBytes, int x, int y, int stride)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 

	
 
            if (testPixelStart < stride)
 
            {
 
                return false;
 
            }
 

	
 
            bool result = true;
 

	
 
            int solidUpperLeft = testPixelStart + ((y+2) * stride) + ((x+2) * 3);
 
            int solidLowerLeft = testPixelStart + ((swatchHeight - 4) * stride);
 
            int solidUpperRight = testPixelStart + ((swatchWidth - 4) * 3);
 
            int solidUpperLeft = testPixelStart + (2 * stride) + (2 * 3);
 
            int solidLowerLeft = solidUpperLeft + ((swatchHeight - 4) * stride);
 
            int solidUpperRight = solidUpperLeft + ((swatchWidth - 4) * 3);
 
            int solidLowerRight = solidLowerLeft + ((swatchWidth - 4) * 3);
 
            byte swatch_r = pixBytes[solidUpperLeft];
 
            byte swatch_g = pixBytes[solidUpperLeft + 1];
 
            byte swatch_b = pixBytes[solidUpperLeft + 2];
 

	
 
            // Check the other 3 corners of the swatch size for color match
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidUpperRight], pixBytes[solidUpperRight + 1], pixBytes[solidUpperRight + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerLeft], pixBytes[solidLowerLeft + 1], pixBytes[solidLowerLeft + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerRight], pixBytes[solidLowerRight + 1], pixBytes[solidLowerRight + 2]);
 

	
 
            if (!result)
 
            {
 
                return false;
 
            }
 

	
 
            // scan down the right and left sides
 
            for (int yOff = 1; yOff < (swatchHeight - 5); ++yOff)
 
            {
 
                int testPixel = solidUpperLeft + (yOff * stride);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                testPixel += ((swatchWidth - 1) * (x + 3));
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                return false;
 
            }
 

	
 
            // test the left edge for dark pixels
 
            int i = 0;
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