Changeset - c9ad5ae6640a
[Not reviewed]
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0 2 0
Jason Maltzen (jmaltzen) - 9 years ago 2016-01-15 17:25:49
jason.maltzen@unsanctioned.net
Add a thread count for paint recipe generation to settings
2 files changed with 9 insertions and 1 deletions:
0 comments (0 inline, 0 general)
RecipeGenerator.cs
Show inline comments
...
 
@@ -61,24 +61,26 @@ namespace DesertPaintLab
 
            DEPTH_FIRST,
 
            BREADTH_FIRST
 
        };
 

	
 
        public SearchType Mode { get; set; }
 

	
 
        public uint MaxQuantity { get; private set; } // maximum number of total ingredients
 
        public uint MaxReagents { get; private set; } // maximum number of reagents to use in the recipe
 
        public uint MinReagents { get; private set; } // minimum number of reagents to use in the recipe
 
        public uint FullQuantityDepth { get; private set; } // at or equal this number of reagents, ignore ingredient settings for max quantity
 
        public uint FullQuantity { get; private set; }  // The max number of a reagent to use at full quantity
 

	
 
        public uint MaxThreads { get; set; }
 

	
 
        ReactionSet reactions;
 
        bool running = false;
 

	
 
        int runningThreads = 0;
 
        
 
        SortedDictionary<string, uint> recipeCosts = new SortedDictionary<string, uint>();
 
        SortedDictionary<string, PaintRecipe> recipes = new SortedDictionary<string, PaintRecipe>();
 

	
 
        uint totalReagents;
 

	
 
        List<Reagent> costSortedReagents = new List<Reagent>();
 

	
...
 
@@ -261,36 +263,38 @@ namespace DesertPaintLab
 
                // Already running - don't start again
 
                return;
 
            }
 
            running = true;
 
            requestCancel = false;
 

	
 
            if (log != null)
 
            {
 
                log.WriteLine("Resuming recipe generation: pre-threads={0} reagent count={1} search queue={2}", runningThreads, costSortedReagents.Count, searchQueue.Count);
 
            }
 
            runningThreads = 0; // presumably!
 

	
 
            int threadCount = Math.Min(costSortedReagents.Count, searchQueue.Count);
 
            int threadCount = Math.Min(Math.Min(costSortedReagents.Count, searchQueue.Count), (int)MaxThreads);
 
            if (threadCount == 0)
 
            {
 
                if (Finished != null)
 
                {
 
                    Finished(this, null);
 
                }
 
            }
 
            generatorThreads.Clear();
 
            System.Console.WriteLine("Starting {0} generator threads.", threadCount);
 
            for (int i = 0; i < threadCount; ++i)
 
            {
 
                Thread thr = new Thread(new ThreadStart(this.Generate));
 
                thr.Priority = ThreadPriority.BelowNormal;
 
                generatorThreads.Add(thr);
 
            }
 
            foreach (Thread thr in generatorThreads)
 
            {
 
                thr.Start();
 
            }
 
        }
 

	
 
        public bool SaveState(string file)
 
        {
 
            if (running)
 
            {
RecipeGeneratorWindow.cs
Show inline comments
...
 
@@ -107,24 +107,28 @@ namespace DesertPaintLab
 
                if (pair.Value.IsValid)
 
                {
 
                    string colorName = pair.Key;
 
                    colorStore.AppendValues(colorName);
 
                }
 
            }
 

	
 
            canceling = false;
 
            running = false;
 
            pauseForCheckpoint = false;
 

	
 
            generator = new RecipeGenerator(profile.Reactions);
 
            int threads;
 
            DesertPaintLab.Settings.Get("GeneratorThreads", out threads);
 
            if (threads <= 0) { threads = 15; }
 
            generator.MaxThreads = (uint)threads;
 
            generator.InitRecipes(profile.Recipes);
 

	
 
            generator.Progress += OnProgress;
 
            generator.Finished += OnFinished;
 
            generator.NewRecipe += OnNewRecipe;
 

	
 
            string stateFile = System.IO.Path.Combine(profile.Directory, STATE_FILE);
 
            if (System.IO.File.Exists(stateFile))
 
            {
 
                generator.LoadState(stateFile);
 
                if (generator.CanResume)
 
                {
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