Changeset - be9989c2c66e
[Not reviewed]
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0 2 0
Jason Maltzen - 6 years ago 2018-04-22 09:30:28
jason@hiddenachievement.com
Reduce the amount of debug output. Fix a crash when a potential window candidate is detected on the top row of the screen (which isn't possible). Break out of screen region tests early when the frame isn't detected to reduce how long a scan takes.
2 files changed with 37 insertions and 4 deletions:
0 comments (0 inline, 0 general)
MainWindow.cs
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/*
 
 * Copyright (c) 2010, Tess Snider
 

	
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 
 of this software and associated documentation files (the "Software"), to deal
 
 in the Software without restriction, including without limitation the rights
 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
 copies of the Software, and to permit persons to whom the Software is
 
 furnished to do so, subject to the following conditions:
 

	
 
 The above copyright notice and this permission notice shall be included in
 
 all copies or substantial portions of the Software.
 

	
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
 THE SOFTWARE.
 
*/
 

	
 
using System;
 
using System.IO;
 
using System.Collections.Generic;
 
using System.Text.RegularExpressions;
 
using Gtk;
 
using DesertPaintLab;
 

	
 
public partial class MainWindow : Gtk.Window
 
{
 
    const string APP_VERSION = "1.7.15";
 

	
 
	bool unsavedData = false;
 
	bool shouldShutDown = false;
 
	List<string> profileList = new List<string>();
 
	PlayerProfile profile = null;
 
	
 
	Gdk.Window rootWindow = null;
 
	Gdk.Pixbuf screenBuffer = null;
 

	
 
    // views
 
    RecipeGeneratorView generatorView;
 
    SimulatorView simulatorView;
 
    CaptureView captureView;
 

	
 
	public bool ShouldShutDown
 
	{
 
		get
 
		{
 
			return shouldShutDown;
 
		}
 
	}
 
	
 
	public MainWindow () : base(Gtk.WindowType.Toplevel)
 
	{
 
        string appDataPath = FileUtils.AppDataPath;
 
		if (!System.IO.Directory.Exists(appDataPath))
 
		{
 
			System.IO.Directory.CreateDirectory(appDataPath);	
 
		}
 
		
 
		DirectoryInfo di = new DirectoryInfo(appDataPath);
 
		DirectoryInfo[] dirs = di.GetDirectories();
 
		foreach (DirectoryInfo dir in dirs)
 
		{
 
			if (dir.Name != "template")
 
			{
 
				profileList.Add(dir.Name);
 
			}
 
		}
 

	
 
        string colorsPath = FileUtils.FindApplicationResourceFile("colors.txt");
 
        if (colorsPath == null)
 
        {
 
            // failed to find colors.txt file
 
            MessageDialog md = new MessageDialog(this, 
 
                DialogFlags.DestroyWithParent,
 
                MessageType.Error, ButtonsType.Close, 
 
                "Failed to find colors.txt file. Please check your installation.");
 
       
 
            md.Run();
 
            md.Destroy();
 
            Application.Quit();
 
        }
 
		Palette.Load(colorsPath);
 

	
 
        string ingredientsPath = FileUtils.FindApplicationResourceFile("ingredients.txt");
 
        if (ingredientsPath == null)
 
        {
 
            // failed to find ingredients.txt file
 
            MessageDialog md = new MessageDialog(this, 
 
                DialogFlags.DestroyWithParent,
 
                MessageType.Error, ButtonsType.Close, 
 
                "Failed to find ingredients.txt file. Please check your installation.");
 
       
 
            md.Run();
 
            md.Destroy();
 
            Application.Quit();
 
        }
 
        ReagentManager.Load(ingredientsPath);
 
		
 
		Build();
 
		
 
		// get the root window
 
		rootWindow = Gdk.Global.DefaultRootWindow;
 

	
 
		// get its width and height
 
        int screenWidth;
 
        int screenHeight;
 
		rootWindow.GetSize(out screenWidth, out screenHeight);
 
        int detectedScreenWidth;
 
        int detectedScreenHeight;
 
		rootWindow.GetSize(out detectedScreenWidth, out detectedScreenHeight);
 
        int screenWidth = detectedScreenWidth;
 
        int screenHeight = detectedScreenHeight;
 
        int pixelMultiplier = 1;
 

	
 
        if ( DesertPaintLab.AppSettings.Load() == true )
 
        {
 
            DesertPaintLab.AppSettings.Get("ScreenWidth", out screenWidth);
 
            DesertPaintLab.AppSettings.Get("ScreenHeight", out screenHeight);
 
            DesertPaintLab.AppSettings.Get("PixelMultiplier", out pixelMultiplier);
 
        }
 

	
 
        bool enableDebugMenu;
 
        DesertPaintLab.AppSettings.Get("EnableDebugMenu", out enableDebugMenu);
 
        this.DebugAction.Visible = enableDebugMenu;
 

	
 
		ScreenCheckDialog screenCheckDialog = new ScreenCheckDialog();
 
        // TODO: screenCheckDialog.DetectedWidth = detectedScreenWidth;
 
        // TODO: screenCheckDialog.DetectedHeight = detectedScreenHeight;
 
		screenCheckDialog.ScreenWidth = screenWidth;
 
		screenCheckDialog.ScreenHeight = screenHeight;
 
        screenCheckDialog.GamePixelWidth = pixelMultiplier;
 
		ResponseType resp = (ResponseType)screenCheckDialog.Run();
 
        screenWidth = screenCheckDialog.ScreenWidth;
 
        screenHeight = screenCheckDialog.ScreenHeight;
 
        pixelMultiplier = screenCheckDialog.GamePixelWidth;
 
		screenCheckDialog.Destroy();
 

	
 
        DesertPaintLab.AppSettings.Set("ScreenWidth", screenWidth);
 
        DesertPaintLab.AppSettings.Set("ScreenHeight", screenHeight);
 
        DesertPaintLab.AppSettings.Set("PixelMultiplier", pixelMultiplier);
 
        DesertPaintLab.AppSettings.Save();
 

	
 
		screenBuffer = new Gdk.Pixbuf(Gdk.Colorspace.Rgb, false, 8, screenWidth, screenHeight);
 
	
 
        ReactionRecorder.Instance.SetPixelMultiplier(pixelMultiplier);
 

	
 
		if (!OpenProfile())
 
		{
 
			shouldShutDown = true;
 
		}
 

	
 
        captureView = new CaptureView(profile, screenBuffer);
 
        generatorView = new RecipeGeneratorView(profile);
 
        generatorView.SetStatus += OnStatusUpdate;
 
        generatorView.Started += OnGeneratorRunning;
 
        generatorView.Stopped += OnGeneratorStopped;
 
        simulatorView = new SimulatorView(profile);
 

	
 
        contentContainer.Add(captureView);
 
        captureView.Show();
 
	}
 

	
 
	bool ConfirmedExit()
 
	{
 
		if (unsavedData)
 
		{
 
			MessageDialog md = new MessageDialog(this, 
 
	            DialogFlags.DestroyWithParent,
 
	            MessageType.Warning, ButtonsType.OkCancel, 
 
	            "Your last reaction was unsaved." +
 
	            "Are you sure you want to quit?");
 
	   
 
			ResponseType resp = (ResponseType)md.Run();
 
			md.Destroy();
 
			return (resp == ResponseType.Ok);
 
		}
 
		return true;
 
	}
 

	
 
    protected void OnStatusUpdate(object sender, EventArgs args)
 
    {
 
        StatusUpdateEventArgs statusArgs = (StatusUpdateEventArgs)args;
 
        statusBar.Push(0, statusArgs.Status);
 
    }
 

	
 
    protected void OnGeneratorRunning(object sender, EventArgs args)
 
    {
 
        NewProfileAction.Sensitive = false;
 
        OpenProfileAction.Sensitive = false;
 
        ImportProfileAction.Sensitive = false;
 
        if (captureView != null)
 
        {
 
            captureView.DisableRecord();
 
        }
 
    }
 

	
 
    protected void OnGeneratorStopped(object sender, EventArgs args)
 
    {
 
        NewProfileAction.Sensitive = true;
 
        OpenProfileAction.Sensitive = true;
 
        ImportProfileAction.Sensitive = true;
 
        if (captureView != null)
 
        {
 
            captureView.EnableRecord();
 
        }
 
    }
 
	
 
	void SetProfileName(string name)
 
	{	
 
		profile = new PlayerProfile(name,
 
            System.IO.Path.Combine(FileUtils.AppDataPath, name));
 
	}
 

	
 
    void ProfileChanged()
 
    {
 
        statusBar.Push(0, "Profile: " + profile.Name);
 
        Title  = "Desert Paint Lab - " + profile.Name;
 

	
 
        if (generatorView != null)
 
        {
 
            generatorView.Profile = profile;
 
        }
 
        if (simulatorView != null)
 
        {
 
            simulatorView.Profile = profile;
 
        }
 
        if (captureView != null)
 
        {
 
            captureView.Profile = profile;
 
        }
 
    }
 
	
 
	bool NewProfile()
 
	{
 
		bool newProfileCreated = false;
 
		bool duplicateName = false;
 
		NewProfileDialog newProfileDialog = new NewProfileDialog();
 
		ResponseType resp = (ResponseType)newProfileDialog.Run();
 
		if (resp == ResponseType.Ok)
 
		{
 
			// Make sure profile doesn't already exist.
 
			foreach (string profileName in profileList)
 
			{
 
				if (profileName.Equals(newProfileDialog.ProfileName))
 
				{
 
					MessageDialog md = new MessageDialog(this, 
 
	            		DialogFlags.DestroyWithParent,
 
	            		MessageType.Error, ButtonsType.Ok, 
 
	            		"That profile name already exists.");
 
					resp = (ResponseType)md.Run();
 
					md.Destroy();
 
					duplicateName = true;
 
					break;	
 
				}
 
			}
 
			
ReactionRecorder.cs
Show inline comments
...
 
@@ -67,282 +67,311 @@ namespace DesertPaintLab
 
            {
 
                _log = value;
 
            }
 
        }
 
        private void WriteLog(string format, params object[] args)
 
        {
 
            if (_log != null)
 
            {
 
                _log.WriteLine(format, args);
 
            }
 
        }
 

	
 
        public ReactionRecorder()
 
        {
 
            this.pixelMultiplier = 1;
 
            swatchHeight = DEFAULT_SWATCH_HEIGHT * pixelMultiplier;
 
            swatchWidth = DEFAULT_SWATCH_WIDTH * pixelMultiplier;
 
            colorBarWidth = DEFAULT_COLOR_BAR_WIDTH * pixelMultiplier;
 
            redBarSpacing = DEFAULT_RED_BAR_SPACING * pixelMultiplier;
 
            greenBarSpacing = DEFAULT_GREEN_BAR_SPACING * pixelMultiplier;
 
            blueBarSpacing = DEFAULT_BLUE_BAR_SPACING * pixelMultiplier;
 
            swatchTestWidth = DEFAULT_SWATCH_TEST_WIDTH * pixelMultiplier;
 
        }
 

	
 
        public ReactionRecorder(int pixelMultiplier)
 
        {
 
            this.pixelMultiplier = pixelMultiplier;
 
            swatchHeight = DEFAULT_SWATCH_HEIGHT * pixelMultiplier;
 
            swatchWidth = DEFAULT_SWATCH_WIDTH * pixelMultiplier;
 
            colorBarWidth = DEFAULT_COLOR_BAR_WIDTH * pixelMultiplier;
 
            redBarSpacing = DEFAULT_RED_BAR_SPACING * pixelMultiplier;
 
            greenBarSpacing = DEFAULT_GREEN_BAR_SPACING * pixelMultiplier;
 
            blueBarSpacing = DEFAULT_BLUE_BAR_SPACING * pixelMultiplier;
 
            swatchTestWidth = DEFAULT_SWATCH_TEST_WIDTH * pixelMultiplier;
 
        }
 

	
 
        private static bool IsPapyTexture(byte r, byte g, byte b)
 
        {
 
            // red between 208 and 244
 
            // green between 192 and 237
 
            // blue between 145 and 205
 
            return ((r > 0xD0) && (g >= 0xC0) && (b >= 0x91)) &&
 
                   ((r < 0xF4) && (g <= 0xED) && (b <= 0xCD));
 
        }
 

	
 
        public void SetPixelMultiplier(int pixelMultiplier)
 
        {
 
            swatchHeight    = DEFAULT_SWATCH_HEIGHT * pixelMultiplier;
 
            swatchWidth     = DEFAULT_SWATCH_WIDTH * pixelMultiplier;
 
            colorBarWidth   = DEFAULT_COLOR_BAR_WIDTH * pixelMultiplier;
 
            redBarSpacing   = DEFAULT_RED_BAR_SPACING * pixelMultiplier;
 
            greenBarSpacing = DEFAULT_GREEN_BAR_SPACING * pixelMultiplier;
 
            blueBarSpacing  = DEFAULT_BLUE_BAR_SPACING * pixelMultiplier;
 
            swatchTestWidth = DEFAULT_SWATCH_TEST_WIDTH * pixelMultiplier;
 
            this.pixelMultiplier = pixelMultiplier;
 
        }
 

	
 
        unsafe private void ColorAt(byte *pixBytes, int x, int y, int stride, out byte r, out byte g, out byte b)
 
        {
 
            int pixelStart = (y * stride) + (x * 3);
 
                    r = pixBytes[pixelStart];
 
                    g = pixBytes[pixelStart + 1];
 
                    b = pixBytes[pixelStart + 2];
 
        }
 

	
 
        private bool IsDarkPixel(int r, int g, int b)
 
        {
 
            return ((r < 0x46) && (g < 0x46) && (b < 0x47));
 
        }
 

	
 
        private bool IsColorMatch(byte test_r, byte test_g, byte test_b, byte target_r, byte target_g, byte target_b)
 
        {
 
            return ((Math.Abs(test_r - target_r) <= COLOR_TOLERANCE) &&
 
                (Math.Abs(test_g - target_g) <= COLOR_TOLERANCE) &&
 
                (Math.Abs(test_b - target_b) <= COLOR_TOLERANCE));
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchSlice(byte* pixBytes, int x, int y, int stride)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 
            byte r = pixBytes[testPixelStart];
 
            byte g = pixBytes[testPixelStart+1];
 
            byte b = pixBytes[testPixelStart+2];
 

	
 
            bool isDarkPixel = false;
 
            //bool isPapyAbove = false;
 
            //bool isPapyBelow = false;
 

	
 
            // 1.) Check if the top pixel is a dark pixel.
 
            isDarkPixel = IsDarkPixel(r, g, b); // ((r < 0x46) && (g < 0x46) && (b < 0x46));
 
            
 
            //// 2.) Check the pixel above it to see if it's from the papy texture.
 
            //int otherPixelStart = testPixelStart - stride;
 
            //isPapyAbove = ((otherPixelStart >= 0) &&
 
            //    IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 

	
 
            //// 3.) Check the pixel below where the swatch should be to see if it's also from the papy texture.
 
            //otherPixelStart = testPixelStart + (stride * swatchHeight);
 
            //isPapyBelow = (IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 

	
 
            //bool result = isDarkPixel && isPapyAbove && isPapyBelow;
 
            bool result = isDarkPixel;
 

	
 
            // grab the swatch color
 
            int swatchColorStart = testPixelStart + (2 * pixelMultiplier * stride); // 2 rows below the test pixel, skipping the faded color
 
            r = pixBytes[swatchColorStart];
 
            g = pixBytes[swatchColorStart+1];
 
            b = pixBytes[swatchColorStart+2];
 

	
 
            // scan the column from 2 below the top to 2 above the bottom to ensure the color matches
 
            for (int i = (2*pixelMultiplier); result && (i < swatchHeight-(2*pixelMultiplier)); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsColorMatch(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2], r, g, b);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Swatch slice at {0}, {1} failed to match", x, y);
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchUpperLeft(byte* pixBytes, int x, int y, int stride)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 

	
 
            if (testPixelStart < stride)
 
            {
 
                return false;
 
            }
 

 
            bool result = true;
 
            // test the left edge for dark pixels
 
            int i = 0;
 
            for (i = 0; result && (i < swatchHeight-pixelMultiplier); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
            }
 
            if (!result)
 
            {
 
                // No dark border on the left side
 
                // WriteLog("Failed to find left border for swatch at {0}, {1}", x, y);
 
                return false;
 
            }
 

	
 
            // test the dark top border and for papyrus above and below the swatch
 
            bool borderError = false;
 
            int papyErrorCount = 0;
 
            for (i = 0; result && (i < swatchWidth); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (3 * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                bool isBorder = IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                result &= isBorder;
 
                if (!isBorder)
 
                {
 
                    borderError = true;
 
                }
 
                if (otherPixelStart >= stride)
 
                {
 
                otherPixelStart = otherPixelStart - stride;
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 0 : 1);
 
                }
 
                else
 
                {
 
                    papyErrorCount++;
 
                }
 

	
 
                // Checking along the bottom of the swatch - 
 
                otherPixelStart = testPixelStart + (stride * swatchHeight) + (3 * i);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 0 : 1);
 
            }
 

	
 
            result &= (papyErrorCount < (swatchWidth / 20)); // allow up to 5% error rate checking for papy texture, because this seems to be inconsistent
 
            if (!result && ((i > (swatchWidth*0.8)) || (papyErrorCount >= (swatchWidth/20))))
 
            {
 
                if (!borderError && (papyErrorCount < swatchWidth))
 
                {
 
                WriteLog("Found a potential swatch candidate of width {0} at {1},{2} that had {3} failures matching papyrus texture", i, x, y, papyErrorCount);
 
            }
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe public bool CaptureReaction(byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
 
        {
 
            byte pixel_r, pixel_g, pixel_b;
 
            int pixelStart, otherPixelStart;
 
            bool colorMatch = true;
 
            for (int x = 0; x < screenshotWidth - colorBarWidth; ++x)
 
            {
 
                for (int y = 0; y < (screenshotHeight - (blueBarSpacing + 1)  /*53*/); ++y)
 
                {
 
                    // Look for the color swatch.
 
                    pixelStart = (y * stride) + (x * 3);
 
                    pixel_r = pixBytes[pixelStart];
 
                    pixel_g = pixBytes[pixelStart + 1];
 
                    pixel_b = pixBytes[pixelStart + 2];
 
                    
 
                    bool foundSwatch = IsPossibleSwatchUpperLeft(pixBytes, x, y, stride); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
                    if (foundSwatch)
 
                    {
 
                        int borderXOffset = 0;
 
                        for (borderXOffset = (2 * pixelMultiplier); foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                        {
 
                            foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + borderXOffset, y, stride);
 
                            foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + swatchWidth - borderXOffset, y, stride);
 
                        }
 
                    }
 

	
 
                    if (foundSwatch)
 
                    {
 
                        // found a swatch with an appropriate dark top border with papyrus texture above it and papyrus a jump below it
 
                        // 4.) Scan the left border of the potential swatch
 
                        // location.
 
                        colorMatch = true;
 
                        for (int i = 2; i < swatchHeight - (2 * pixelMultiplier); ++i)
 
                        {
 
                            otherPixelStart = pixelStart + (stride * i);
 
                            if (!IsColorMatch(pixel_r, pixel_g, pixel_b, pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]))
 
                            {
 
                                colorMatch = false;
 
                                break;
 
                            }
 
                        }
 
                        
 
                        if (colorMatch)
 
                        {
 
                            // WE FOUND THE SWATCH!
 
                            // Now we know where the color bars are.
 
                            redPixelStart = pixelStart + (redBarSpacing * stride);
 
                            int redPixelCount = 0;
 
                            while ((pixBytes[redPixelStart] > 0x9F) &&
 
                                   (pixBytes[redPixelStart + 1] < 0x62) &&
 
                                   (pixBytes[redPixelStart + 2]  < 0x62))
 
                            {
 
                                redPixelCount++;
 
                                // pixBytes[redPixelStart] = 0x00;
 
                                // pixBytes[redPixelStart + 1] = 0xFF;
 
                                // pixBytes[redPixelStart + 2] = 0xFF;
 
                                redPixelStart += 3;
 
                            }
 
                                
 
                            reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                            int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 
                            
 
                            int greenPixelCount = 0;
 
                            while ((pixBytes[greenPixelStart] < 0x62) &&
 
                                   (pixBytes[greenPixelStart + 1] > 0x9F) &&
 
                                   (pixBytes[greenPixelStart + 2] < 0x62))
 
                            {
 
                                greenPixelCount++;
 
                                // pixBytes[greenPixelStart] = 0x00;
 
                                // pixBytes[greenPixelStart + 1] = 0xFF;
 
                                // pixBytes[greenPixelStart + 2] = 0xFF;
 
                                greenPixelStart += 3;
 
                            }
 

	
 
                            reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                            int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 
                            
 
                            int bluePixelCount = 0;
 
                            while ((pixBytes[bluePixelStart] < 0x62) &&
 
                                (pixBytes[bluePixelStart + 1] < 0x62) &&
 
                                (pixBytes[bluePixelStart + 2] > 0x9F))
 
                            {
 
                                bluePixelCount++;
 
                                // pixBytes[bluePixelStart] = 0x00;
 
                                // pixBytes[bluePixelStart + 1] = 0xFF;
 
                                // pixBytes[bluePixelStart + 2] = 0xFF;
 
                                bluePixelStart += 3;
 
                            }
 

	
 
                            reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                            WriteLog("Found the color swatch at {0}, {1}. Color={2}", x, y, reactedColor);
 
                            return true;
 
                        }
 
                    }
 
                }
 
            }
 
            return false;
 
        }
 

	
 
        public bool RecordReaction(PlayerProfile profile, PaintColor expectedColor, PaintColor reactedColor, Reagent[] reagents)
 
        {
 
            bool saved = false;
 
            int r, g, b;
 
            if (reagents[2] != null)
 
            {
 
                // A 3-reagent reaction.
 
                Reaction reaction1 = profile.FindReaction(reagents[0], reagents[1]);
 
                Reaction reaction2 = profile.FindReaction(reagents[0], reagents[2]);
 
                Reaction reaction3 = profile.FindReaction(reagents[1], reagents[2]);
 
                
 
                r = reactedColor.Red - expectedColor.Red;
 
                g = reactedColor.Green - expectedColor.Green;
 
                b = reactedColor.Blue - expectedColor.Blue;
 
                
 
                if (reaction2 == null)
 
                {
 
                    r = r - reaction1.Red - reaction3.Red;
 
                    g = g - reaction1.Green - reaction3.Green;
 
                    b = b - reaction1.Blue - reaction3.Blue;
 
                    profile.SetReaction(reagents[0], reagents[2], new Reaction(r, g, b));
 
                    profile.Save();
 
                    saved = true;
 
                }
 
                else if (reaction3 == null)
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