Changeset - afd5051b6992
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Jason Maltzen - 7 years ago 2018-05-03 05:43:57
jason@hiddenachievement.com
Unref and garbage collect after capture to clean up memory and stop crash due to running out of memory.
1 file changed with 2 insertions and 0 deletions:
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UI/CaptureView.cs
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...
 
@@ -212,96 +212,98 @@ namespace DesertPaintLab
 
                        captureButton.Sensitive = false;
 
                    }
 
                    
 
                    if ((reaction1 == null) && (reagents[0] != reagents[2]))
 
                    {
 
                        reactionKnown = false;  
 
                    }
 

	
 
                    if ((reaction2 == null) && (reagents[1] != reagents[2]))
 
                    {
 
                        reactionKnown = false;  
 
                    }
 
                }
 
            }
 
            else
 
            {
 
                reactionKnown = false;
 
                ingredient3ComboBox.Sensitive = false;
 
            }
 
        
 
            expectedColor.Set(recipe.BaseColor);
 
            unmodifiedSwatch.Color = expectedColor;
 
            //SetExpectedColor(recipeColor.Red, recipeColor.Green, recipeColor.Blue);
 
            
 
            if (reactionKnown)
 
            {
 
                reactedColor.Set(recipe.ReactedColor);
 
                reactionSwatch.Color = reactedColor;
 
            }
 
            else
 
            {
 
                reactionSwatch.Clear(); 
 
            }
 
        }
 

	
 
        unsafe bool CaptureReactionColor()
 
        {
 
            // Take a screenshot.
 
            int screenWidth, screenHeight;
 
            bool debugScreenshot = false;
 
            bool enableDebugMenu = false;
 
            Gdk.Window rootWindow = Gdk.Global.DefaultRootWindow;
 
            DesertPaintLab.AppSettings.Get("ScreenWidth", out screenWidth);
 
            DesertPaintLab.AppSettings.Get("ScreenHeight", out screenHeight);
 
            DesertPaintLab.AppSettings.Get("EnableDebugMenu", out enableDebugMenu);
 
            DesertPaintLab.AppSettings.Get("DebugScreenshot", out debugScreenshot);
 
            Gdk.Image rootImage = rootWindow.GetImage(0, 0, screenWidth, screenHeight);
 
            screenBuffer.GetFromImage(rootImage, rootImage.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
            rootImage.Unref();
 
            System.GC.Collect(); // really, clean up now
 
            //screenBuffer.GetFromDrawable(rootWindow,
 
            //  rootWindow.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
            int stride = screenBuffer.Rowstride;
 
            byte* pixBytes = (byte*)screenBuffer.Pixels;
 
            int redPixelStart = -1;
 

	
 
            StreamWriter log = null;
 
            if (enableDebugMenu)
 
            {
 
                string logfile = FileUtils.FindNumberedFile("DesertPaintLab_Capture", "log", Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments));
 
                log = new StreamWriter(logfile);
 
                ReactionRecorder.Instance.Log = log;
 
            }
 
            isCaptured = ReactionRecorder.Instance.CaptureReaction(pixBytes, screenWidth, screenHeight, stride, ref reactedColor, ref redPixelStart);
 
            if (log != null)
 
            {
 
                log.Flush();
 
                log.Close();
 
                log = null;
 
            }
 
            if (enableDebugMenu && debugScreenshot)
 
            {
 
                if (!isCaptured)
 
                {
 
                    // write out the whole screenshot on a failure to capture
 
                    string screenshotDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
 
                    string filename = FileUtils.FindNumberedFile("DesertPaintLab_Colormatch", "png", screenshotDir);
 
                    screenBuffer.Save(filename, "png");
 
                }
 
                else
 
                {
 
                    // record the swatch that was captured
 
                    // convert to pixel offset instead of byte
 
                    int redPixelStartX = (redPixelStart % stride) / 3;
 
                    int redPixelStartY = (redPixelStart / stride);
 
                    // write out the screenshot
 
                    string screenshotDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
 
                    string filename = FileUtils.FindNumberedFile("DesertPaintLab_Colormatch", "png", screenshotDir);
 
                    int captureAreaWidth = Math.Min(64, screenWidth - redPixelStartX + 64);
 
                    int captureAreaHeight = Math.Min(64, screenHeight - redPixelStartY + 64);
 
                    Gdk.Pixbuf outPixBuf = new Gdk.Pixbuf(screenBuffer, Math.Max(0, redPixelStartX - 32), Math.Max(0, redPixelStartY - 32), captureAreaWidth, captureAreaHeight);
 
                    //screenBuffer.Save(filename, "png");
 
                    outPixBuf.Save(filename, "png");
 
                }
 
            }
 
            //screenBuffer.Save("screenshot.png", "png");
 
            
 
            return isCaptured;
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