Changeset - afd5051b6992
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Jason Maltzen - 6 years ago 2018-05-03 05:43:57
jason@hiddenachievement.com
Unref and garbage collect after capture to clean up memory and stop crash due to running out of memory.
1 file changed with 2 insertions and 0 deletions:
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UI/CaptureView.cs
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@@ -256,8 +256,10 @@ namespace DesertPaintLab
 
            DesertPaintLab.AppSettings.Get("EnableDebugMenu", out enableDebugMenu);
 
            DesertPaintLab.AppSettings.Get("DebugScreenshot", out debugScreenshot);
 
            Gdk.Image rootImage = rootWindow.GetImage(0, 0, screenWidth, screenHeight);
 
            screenBuffer.GetFromImage(rootImage, rootImage.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
            rootImage.Unref();
 
            System.GC.Collect(); // really, clean up now
 
            //screenBuffer.GetFromDrawable(rootWindow,
 
            //  rootWindow.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
            int stride = screenBuffer.Rowstride;
 
            byte* pixBytes = (byte*)screenBuffer.Pixels;
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