Changeset - adaf02e991b4
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Jason Maltzen (jmaltzen) - 9 years ago 2015-11-19 03:35:37
jason.maltzen@unsanctioned.net
Fix up screen scraping code to work on retina displays (by converting to an Image and then to a Pixbuf)
1 file changed with 11 insertions and 3 deletions:
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MainWindow.cs
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...
 
@@ -48,98 +48,104 @@ public partial class MainWindow : Gtk.Wi
 
	int screenWidth = 0;
 
	int screenHeight = 0;
 
	int pixelMultiplier = 1;
 

 
	Gdk.Window rootWindow = null;
 
	Gdk.Pixbuf screenBuffer = null;
 

 
	Reagent reagent1 = null;
 
	Reagent reagent2 = null;
 
	Reagent reagent3 = null;
 

 
	
 
	public bool ShouldShutDown
 
	{
 
		get
 
		{
 
			return shouldShutDown;	
 
		}
 
	}
 
	
 
	
 
	public MainWindow () : base(Gtk.WindowType.Toplevel)
 
	{
 
		appDataPath = System.IO.Path.Combine(
 
			Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
 
		    "DesertPaintLab");
 
		
 
		if (!System.IO.Directory.Exists(appDataPath))
 
		{
 
			System.IO.Directory.CreateDirectory(appDataPath);	
 
		}
 
		
 
		DirectoryInfo di = new DirectoryInfo(appDataPath);
 
		DirectoryInfo[] dirs = di.GetDirectories();
 
		foreach (DirectoryInfo dir in dirs)
 
		{
 
			if (dir.Name != "template")
 
			{
 
				profileList.Add(dir.Name);
 
			}
 
		}
 
		
 
		Palette.Load(System.IO.Path.Combine(
 
				System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
		    	"colors.txt"));
 
		
 
		Build();                      
 
		
 
		if (unmodifiedSwatch != null)
 
		{
 
		unmodifiedSwatch.Clear();
 
		}
 
		if (reactionSwatch != null)
 
		{
 
		reactionSwatch.Clear();
 
		}
 

 
		// get the root window
 
		rootWindow = Gdk.Global.DefaultRootWindow;
 

 
		// get its width and height
 
		rootWindow.GetSize(out screenWidth, out screenHeight);
 

 
		ScreenCheckDialog screenCheckDialog = new ScreenCheckDialog();
 
		screenCheckDialog.ScreenWidth = screenWidth;
 
		screenCheckDialog.ScreenHeight = screenHeight;
 
		screenCheckDialog.GamePixelWidth = pixelMultiplier;
 
		ResponseType resp = (ResponseType)screenCheckDialog.Run();
 
		screenWidth = screenCheckDialog.ScreenWidth;
 
		screenHeight = screenCheckDialog.ScreenHeight;
 
		pixelMultiplier = screenCheckDialog.GamePixelWidth;
 
		screenCheckDialog.Destroy();
 

 
		screenBuffer = new Gdk.Pixbuf(Gdk.Colorspace.Rgb, false, 8, screenWidth, screenHeight);
 
	
 
		swatchHeight    *= pixelMultiplier;
 
		colorBarWidth   *= pixelMultiplier;
 
		redBarSpacing   *= pixelMultiplier;
 
		greenBarSpacing *= pixelMultiplier;
 
		blueBarSpacing  *= pixelMultiplier;
 

 
		if (!OpenProfile())
 
		{
 
			shouldShutDown = true;
 
		}
 
	}
 

 
	bool ConfirmedExit()
 
	{
 
		if (unsavedData)
 
		{
 
			MessageDialog md = new MessageDialog(this, 
 
	            DialogFlags.DestroyWithParent,
 
	            MessageType.Warning, ButtonsType.OkCancel, 
 
	            "Your last reaction was unsaved." +
 
	            "Are you sure you want to quit?");
 
	   
 
			ResponseType resp = (ResponseType)md.Run();			
 
			md.Destroy();
 
			return (resp == ResponseType.Ok);
 
		}
 
		return true;
 
	}
 
	
...
 
@@ -436,98 +442,100 @@ public partial class MainWindow : Gtk.Wi
 
							}
 
						}
 
					}
 
				}
 
				SetExpectedColor((byte)Math.Round((float)expRedSum / (float)pigmentCount),
 
					(byte)Math.Round((float)expGreenSum / (float)pigmentCount),
 
					(byte)Math.Round((float)expBlueSum / (float)pigmentCount));
 
				
 
				if (reactionKnown)
 
				{
 
					reactedColor.Red = (byte)Math.Min(255, Math.Max(0, expectedColor.Red + reactRedSum));
 
					reactedColor.Green = (byte)Math.Min(255, Math.Max(0, expectedColor.Green + reactGreenSum));
 
					reactedColor.Blue = (byte)Math.Min(255, Math.Max(0, expectedColor.Blue + reactBlueSum));
 
					reactionSwatch.Color = reactedColor;
 
				}
 
				else
 
				{
 
					reactionSwatch.Clear();	
 
				}
 
			}
 
		}		
 
	}							
 
	
 
	protected void OnDeleteEvent(object sender, DeleteEventArgs a)
 
	{
 
		if (ConfirmedExit())
 
		{
 
			a.RetVal = true;
 
			Application.Quit();
 
		}
 
		else
 
		{
 
			a.RetVal = false;
 
		}
 
	}
 
	
 
	bool IsPapyTexture(byte r, byte g, byte b)
 
	{
 
		return ((r > 0xD0) && (g > 0xC8) && (b > 0xA0)) &&
 
				((r < 0xF4) && (g < 0xE0) && (b < 0xC4));
 
	}
 
	
 
	unsafe bool CaptureReactionColor()
 
	{
 
		// Take a screenshot.
 
		byte r, g, b;
 
		int pixelStart, otherPixelStart;
 
		bool colorMatch;
 
		screenBuffer.GetFromDrawable(rootWindow,
 
			rootWindow.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
		Gdk.Image rootImage = rootWindow.GetImage(0, 0, screenWidth, screenHeight);
 
		screenBuffer.GetFromImage(rootImage, rootImage.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
		//screenBuffer.GetFromDrawable(rootWindow,
 
		//	rootWindow.Colormap, 0, 0, 0, 0, screenWidth, screenHeight);
 
		int stride = screenBuffer.Rowstride;
 
		byte* pixBytes = (byte*)screenBuffer.Pixels;
 
				
 
		for (int x = 0; x < screenWidth - colorBarWidth; ++x)
 
		{
 
			for (int y = 0; y < (screenHeight - 53); ++y)
 
			{
 
				// Look for the color swatch.
 
				pixelStart = (y * stride) + (x * 3);
 
				r = pixBytes[pixelStart];
 
				g = pixBytes[pixelStart + 1];
 
				b = pixBytes[pixelStart + 2];
 
				
 
				// 1.) Check if this is a dark pixel.
 
				if ((r < 0x46) && (g < 0x46) && (b < 0x46))
 
				{
 
					// 2.) Check the pixel above it,
 
					// to see if it's from the papy texture.
 
					otherPixelStart = pixelStart - stride;
 
					if ((otherPixelStart >= 0) &&
 
					    IsPapyTexture(pixBytes[otherPixelStart++],
 
					                   pixBytes[otherPixelStart++],
 
					                   pixBytes[otherPixelStart]))
 
					{
 
						// 3.) Check the pixel below where the swatch should be,
 
						// to see if it's also from the papy texture.
 
						otherPixelStart = pixelStart + (stride * swatchHeight);
 
						if (IsPapyTexture(pixBytes[otherPixelStart++],
 
					                   pixBytes[otherPixelStart++],
 
					                   pixBytes[otherPixelStart]))
 
						{
 
							// pixBytes[pixelStart] = 0xFF;
 
							// pixBytes[pixelStart + 1] = 0x00;
 
							// pixBytes[pixelStart + 2] = 0xFF;
 
							
 
							// 4.) Scan the left border of the potential swatch
 
							// location.
 
							colorMatch = true;
 
							for (int i = 1; i < swatchHeight - 2; ++i)
 
							{
 
								otherPixelStart = pixelStart + (stride * i);
 
								if ((Math.Abs(r - pixBytes[otherPixelStart++]) > colorTolerance) ||
 
								    (Math.Abs(g - pixBytes[otherPixelStart++]) > colorTolerance) ||
 
								    (Math.Abs(b - pixBytes[otherPixelStart]) > colorTolerance))
 
								{
 
									colorMatch = false;
 
									break;
 
								}
...
 
@@ -537,97 +545,97 @@ public partial class MainWindow : Gtk.Wi
 
							{
 
								// WE FOUND THE SWATCH!
 
								// Now we know where the color bars are.
 
								otherPixelStart = pixelStart + (redBarSpacing * stride);
 
								int pixelCount = 0;
 
								while ((pixBytes[otherPixelStart] > 0x9F) &&
 
								       (pixBytes[otherPixelStart + 1] < 0x62) &&
 
								       (pixBytes[otherPixelStart + 2]  < 0x62))
 
								{
 
									pixelCount++;
 
									// pixBytes[otherPixelStart] = 0x00;
 
									// pixBytes[otherPixelStart + 1] = 0xFF;
 
									// pixBytes[otherPixelStart + 2] = 0xFF;
 
									otherPixelStart += 3;
 
								}
 
									
 
								reactedColor.Red = (byte)Math.Round((float)pixelCount * 255f / (float)colorBarWidth);
 
								otherPixelStart = pixelStart + (greenBarSpacing * stride);
 
								
 
								pixelCount = 0;		
 
								while ((pixBytes[otherPixelStart] < 0x62) &&
 
								       (pixBytes[otherPixelStart + 1] > 0x9F) &&
 
								       (pixBytes[otherPixelStart + 2] < 0x62))
 
								{
 
									pixelCount++;
 
									// pixBytes[otherPixelStart] = 0x00;
 
									// pixBytes[otherPixelStart + 1] = 0xFF;
 
									// pixBytes[otherPixelStart + 2] = 0xFF;
 
									otherPixelStart += 3;
 
								}
 

 
								reactedColor.Green = (byte)Math.Round((float)pixelCount * 255f / (float)colorBarWidth);
 
								otherPixelStart = pixelStart + (blueBarSpacing * stride);
 
								
 
								pixelCount = 0;
 
								while ((pixBytes[otherPixelStart] < 0x62) &&
 
									(pixBytes[otherPixelStart + 1] < 0x62) &&
 
									(pixBytes[otherPixelStart + 2] > 0x9F))
 
								{
 
									pixelCount++;
 
									// pixBytes[otherPixelStart] = 0x00;
 
									// pixBytes[otherPixelStart + 1] = 0xFF;
 
									// pixBytes[otherPixelStart + 2] = 0xFF;
 
									otherPixelStart += 3;
 
								}
 

 
								reactedColor.Blue = (byte)Math.Round((float)pixelCount * 255f / (float)colorBarWidth);
 
								
 
								
 
								// write out the screenshot
 
								// screenBuffer.Save("screenshot.png", "png");
 
								return true;
 
							}
 
						}					
 
					}
 
				}
 
			}
 
		}
 
		// screenBuffer.Save("screenshot.png", "png");
 
		
 
		return false;
 
		
 
	}
 
	
 
	protected virtual void OnCaptureButton(object sender, System.EventArgs e)
 
	{
 
		if (CaptureReactionColor())
 
		{
 
			string warning = "";
 
			if (reactedColor.Red == 0)
 
			{
 
				warning = warning + "\nRed is too low.";
 
			}
 
			if (reactedColor.Green == 0)
 
			{
 
				warning = warning + "\nGreen is too low.";	
 
			}
 
			if (reactedColor.Blue == 0)
 
			{
 
				warning = warning + "\nBlue is too low.";	
 
			}
 
			if (reactedColor.Red == 255)
 
			{
 
				warning = warning + "\nRed is too high.";
 
			}
 
			if (reactedColor.Green == 255)
 
			{
 
				warning = warning + "\nGreen is too high.";	
 
			}
 
			if (reactedColor.Blue == 255)
 
			{
 
				warning = warning + "\nBlue is too high.";	
 
			}
 
			
 
			if (warning.Length != 0)
 
			{
 
				MessageDialog md = new MessageDialog(this, 
 
	            DialogFlags.DestroyWithParent,
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