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Tess Snider (Malkyne) - 9 years ago 2015-10-13 06:24:58
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@@ -42,19 +42,23 @@ Add two ingredients to your paint bench.
 
Occasionally, you will see a warning dialog that informs you that a "Reaction clipped."  That means that one or more of the color components moved outside of the testable range.  This makes it impossible to calculate the reaction from these two ingredients.
 

 
You can solve this by doing a three-way test.  To do this, select a third ingredient that has known reaction values with the two ingredients you are attempting to pair, and which will adjust the color component that was clipping, so that it is no longer doing so.  Combine that with your two ingredients.  In Desert Paint Lab, you'll want to select a known pairing in the first two boxes, and the other ingredient in the third.  Desert Paint Lab can then do all the math to figure out the mystery reaction.
 

 
In many cases, it may be easiest to go back and do these three-way tests after you have finished all of your other testing.
 

 
### Finishing Up
 

 
When you're done testing your reactions, you can either use the built-in Pigment Lab simulator (`Window > Run Simulator`) to experiment with recipes, without dipping into your precious ingredient stocks.  Alternatively, you can export your reactions in PracticalPaint format.
 

 
## Known Issues
 

 
### Slowness
 

 
If you are running on a multi-screen system, or a very high-resolution screen, you may find that Desert Paint Lab is rather slow in determining paint reactions.  That's because you have a lot of screen real-estate to scan, to look for the Pigment Lab dialog.  You can speed up the scanning process by ensuring that your Pigment Lab Dialog is as far to the upper-left of the screen as possible.
 

 
### Retina / High-Density Screens
 

 
High DPI screens may be displaying the game at something other than a 1:1 game-pixel to screen-pixel ratio.  These screens didn't exist, back when Desert Paint Lab was created.  A fix for this will be coming, soon.
 

 
## For Developers
 

 
This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/).
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