@@ -13,9 +13,9 @@ ingredient reactions in [A Tale in the D
## Tale 7
This application has been updated for Tale 7. The current version is a **RELEASE CANDIDATE**. It may be buggy.
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah or Snoerr
in the game.
## Directions
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@@ -26,9 +26,9 @@ You can always find the available downlo
The most recent version is [T7 Release Candidate 2](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC2.zip).
This application should run under Mono on Mac, Linux, and Windows. If you are on Windows,
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
without the need for installing Mono.
without the need for installing Mono. On Mac or Linux, download and install the [Mono runtime](http://www.mono-project.com/download).
### Set Up a Profile
The first time you run Desert Paint Lab, it will prompt you to make a profile. You may either create a new profile, or import an existing PracticalPaint reactions.txt file.
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@@ -56,9 +56,9 @@ When you're done testing your reactions,
If you are running on a multi-screen system, or a very high-resolution screen, you may find that Desert Paint Lab is rather slow in determining paint reactions. That's because you have a lot of screen real-estate to scan, to look for the Pigment Lab dialog. You can speed up the scanning process by ensuring that your Pigment Lab Dialog is as far to the upper-left of the screen as possible.
### Retina / High-Density Screens
High DPI screens may be displaying the game at something other than a 1:1 game-pixel to screen-pixel ratio. These screens didn't exist, back when Desert Paint Lab was created. A fix for this will be coming, soon.
High DPI screens may be displaying the game at something other than a 1:1 game-pixel to screen-pixel ratio. These screens didn't exist, back when Desert Paint Lab was created. The current version now prompts you for your screen resolution when it starts to work around this. If you see a crash when trying to capture a reaction, it's likely because the resolution is incorrect. For example, Snoerr's MacBook Pro has a retina screen with a resolution of 2880x1800. Mono (and therefore DesertPaintLab) detects it as having a resolution of 1440x900. He enters his resolution as 2880x1800 and sets the Game pixel width in screen pixels to 2.
## For Developers
This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/).