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Jason Maltzen - 8 years ago 2015-11-19 05:31:57
jason@hiddenachievement.com
README.md edited online with Bitbucket
1 file changed with 3 insertions and 3 deletions:
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README.md
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@@ -14,7 +14,7 @@ ingredient reactions in [A Tale in the D
 
## Tale 7
 

 
This application has been updated for Tale 7.  The current version is a **RELEASE CANDIDATE**.  It may be buggy.
 
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah
 
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah or Snoerr
 
in the game.
 

 
## Directions
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@@ -27,7 +27,7 @@ The most recent version is [T7 Release C
 

 
This application should run under Mono on Mac, Linux, and Windows.  If you are on Windows,
 
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
 
without the need for installing Mono.
 
without the need for installing Mono. On Mac or Linux, download and install the [Mono runtime](http://www.mono-project.com/download).
 

 
### Set Up a Profile
 

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@@ -57,7 +57,7 @@ If you are running on a multi-screen sys
 

 
### Retina / High-Density Screens
 

 
High DPI screens may be displaying the game at something other than a 1:1 game-pixel to screen-pixel ratio.  These screens didn't exist, back when Desert Paint Lab was created.  A fix for this will be coming, soon.
 
High DPI screens may be displaying the game at something other than a 1:1 game-pixel to screen-pixel ratio.  These screens didn't exist, back when Desert Paint Lab was created. The current version now prompts you for your screen resolution when it starts to work around this. If you see a crash when trying to capture a reaction, it's likely because the resolution is incorrect. For example, Snoerr's MacBook Pro has a retina screen with a resolution of 2880x1800. Mono (and therefore DesertPaintLab) detects it as having a resolution of 1440x900. He enters his resolution as 2880x1800 and sets the Game pixel width in screen pixels to 2.
 

 
## For Developers
 

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