@@ -11,4 +11,5 @@ ingredient reactions in [A Tale in the D
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
* Includes simulator for experimenting with recipes without spending ingredients.
* Includes a recipe generator
## Tale 7
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@@ -24,5 +25,5 @@ in the game.
You can always find the available downloads, on [the download page](https://bitbucket.org/Malkyne/desert-paint-lab/downloads).
The most recent version is [T7 Release Candidate 10](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC10.zip). For Mac, you can download a [dmg containing a Mac app bundle](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC10.dmg).
The most recent version is [T7 Release Candidate 10](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC11.zip). For Mac, you can download a [dmg containing a Mac app bundle](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC11.dmg).
This application should run under Mono on Mac, Linux, and Windows. If you are on Windows,
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@@ -83,4 +84,8 @@ When you're done testing your reactions,
If you are running on a multi-screen system, or a very high-resolution screen, you may find that Desert Paint Lab is rather slow in determining paint reactions. That's because you have a lot of screen real-estate to scan, to look for the Pigment Lab dialog. You can speed up the scanning process by ensuring that your Pigment Lab Dialog is as far to the upper-left of the screen as possible.
### Multiple Displays
When Desert Paint Lab asks for the resolution for a multiple-display setup, enter the combined resolution of all displays. Generally the detected default for this will be correct. For example, two 1920x1080 displays in a side-by-side configuration would be a combined resolution of 3840x1080. In a stacked configuration, they would be 1920x2160.