@@ -10,24 +10,29 @@ ingredient reactions in [A Tale in the D
* Supports multiple character profiles.
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
* Includes simulator for experimenting with recipes without spending ingredients.
* Includes a recipe generator
## Tale 9
* New papyrus texture in interfaces
* Earth Light was replaced by Falcon's Bait mushrooms. Practical Paint still uses the name EarthLight internally, so the data files still use that name here as well.
* macOS is now a 64-bit app. Windows remains 32-bit due to incompatibilities with the UI library.
* macOS build does not support Catalina (is not notarized)
### Known issues
* Multiple screen setups requre setting the resolution to the combined resolution of all screens.
* UI does not lay out properly on high-density screens. Buttons and dropdowns are where they should be, but draw in the wrong place.
## Tale 8
This application has not yet been tested for Tale 8. We will be testing it out as soon as we get our hands on a Pigment Lab. If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah or Snoerr
in the game.
## Directions
### Download Desert Paint Lab
You can always find the available downloads, on [the download page](https://bitbucket.org/Malkyne/desert-paint-lab/downloads).